Prosperity Challenge: now it’s really a challenge.

I’ve been attempting the Prosperity Challenge with a cleaned-out Sunset Valley and have run into a weird snag. Apparently, whenever you apply for a job, the game either generates new (unhoused) Sims to be your co-workers and boss. However, it also appoints Sims living in the ‘hood to fill those roles. Meaning that sometimes a Sim from a “Prosperity family” gets a job I did not want for them to have.

What’s more, Story Progression is OFF and I’m using Awesomemod. Now, I did modify the “Demographics” XML in the game’s GameplayData.package to encourage households to get jobs…maybe this is how the game reacts. But it’s a frustrating mechanic.

I think in my last post I complained about Story Progression townies always being unemployed? If I didn’t, I’m complaining now. Well, now that I’m attempting a Prosperity playstyle the problem’s reversed. My Prosperity Sims keep getting high-level jobs at random places (and which don’t match up with their career LTW). *Sigh* EASS, what will you do next…

By the way, with this little Challenge I was trying the aging idea posted here by Rebeka. Thanks, Rebeka! Anyway the idea is to turn SP off (obviously) and leave aging off for all but one round (which I haven’t gotten to yet).

Tags: awesomemod, careers, prosperity, story progression, testing

2 Responses to “Prosperity Challenge: now it’s really a challenge.”

  1. Jen Says:

    That happened to me, too. I was experimenting a little with playing multiple households and saw that one of my Sims ended up being my current Sim’s boss. He had somehow leaped several jobs ahead in his career. This was with SP off and Awesomemod installed as well. EA really missed the boat on this aspect of the game. I hope they change it in an EP or something, because man…I’m enjoying the new shiny right now but I don’t see it being the cool creative tool that TS2 is. I want to make my own ‘hoods, dangit. Anyway, would love to hear more about how the rotational gameplay is going for you!

  2. chann Says:

    Actually I’ll post a small update about my quasi-Prosperity in a few days, it’s been going pretty well.

    TS3 has a lot more “game” in it I agree. I think it’s because of Will Wright leaving The Sims to work on Spore. He’s all about sandboxes and creativity.

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