Interesting finds in the code

Trawling through the TS3 scripts, one finds a lot of interesting code, no doubt implemented in anticipation of cashy expansion packs.

For instance, pets are all but confirmed.

Dogs and cats, oh my

The fact that ages are defined for the same animals as in TS2 seems to reduce the chances of a Farm EP. I mean, farm animals age too.

Also, Piano?

piano

Did they cut pianos from the game? You know, I’m 99% sure one of the Store hairs was shown in a preview video somewhere as part of CAS. As if you needed more evidence that EA is out for the money.

Tags: cuts, expansion packs, instruments, pets, weather

One Response to “Interesting finds in the code”

  1. Jen Says:

    Fascinating! I was never a huge Pets person, but I’m glad they’re in the works. They at least add a little variety to the game. And I was totally bummed we didn’t get a piano in TS3. I hope they didn’t take it out just so they could put it in the store down the road. Or a stuff pack. Grrr.

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