Archive for the ‘careers’ Category

Complete list of careers and jobs in TS3

Wednesday, June 10th, 2009

UPDATED 13/7/09: Now includes AwesomeMod’s MaxOfficeHolders tags (career caps). If you don’t have that mod, ignore them.

These data are extracted straight from the XML in the game’s files, though I’ve stripped out some of the extraneous information and adjusted it a little where the ingame job title is different from the XML name. Feel free to copy this data and rewrite it into readable/meaningful form.

Note that:

  • I can’t explain what the skill and mood Mappings mean.
  • DayLength = the number of hours to work
  • In DaysToWork, R means Thursday and U means Sunday

TS3 Careers (html)

TS3 Careers (xls)

Prosperity Challenge: now it’s really a challenge.

Sunday, June 7th, 2009

I’ve been attempting the Prosperity Challenge with a cleaned-out Sunset Valley and have run into a weird snag. Apparently, whenever you apply for a job, the game either generates new (unhoused) Sims to be your co-workers and boss. However, it also appoints Sims living in the ‘hood to fill those roles. Meaning that sometimes a Sim from a “Prosperity family” gets a job I did not want for them to have.

What’s more, Story Progression is OFF and I’m using Awesomemod. Now, I did modify the “Demographics” XML in the game’s GameplayData.package to encourage households to get jobs…maybe this is how the game reacts. But it’s a frustrating mechanic.

I think in my last post I complained about Story Progression townies always being unemployed? If I didn’t, I’m complaining now. Well, now that I’m attempting a Prosperity playstyle the problem’s reversed. My Prosperity Sims keep getting high-level jobs at random places (and which don’t match up with their career LTW). *Sigh* EASS, what will you do next…

By the way, with this little Challenge I was trying the aging idea posted here by Rebeka. Thanks, Rebeka! Anyway the idea is to turn SP off (obviously) and leave aging off for all but one round (which I haven’t gotten to yet).

Previewing SimSocial’s Careers

Monday, May 18th, 2009

Edit: If you’re looking for the careers in the full game, see this post

SimSocial, the so-called “free trial” of TS3 went live this weekend. I currently have horrendously slow internet but I did play it for about half an hour, and found the most interesting aspect of it the careers. We now have some information on career tracks that will probably make it into the final game! There’s probably a list elsewhere on the net, but here’s the one I’ve been compiling. As you may tell from the snarky comments, I’m not a big fan of them.

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More careers news.

Monday, April 20th, 2009

From the interactive preview CD revealed in this thread:

http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=1b3acec347263a40b763308c4af2d0a2&directoryID;=225&startRow;=1&openItemID;=item.225,item.43,item.61,item.104,item.41,item.127,item.23

*Sigh* Will they ever learn…

I don’t know if I’ve expressed it elsewhere on this site, but I don’t like the whimsical nature of the TS3 careers. They should at least pay heed to the notion that the workplaces are visible, that the setting is a medium-size town/city, and that people in the real world don’t get paid for jobs that employers aren’t willing to pay them for. At least in TS2 the action happened offscreen. They could be a bit more imaginative with the settings.

Anyway, here’s my take on what was revealed career-wise.

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Entertainment – yet to come?

Thursday, April 9th, 2009

So, somewhere in development EA dropped the Entertainment career – it seems. Future EP, maybe? Possibly involving some Stars that are Super? I have to admit that I didn’t buy the last two EPs for The Sims, Making Magic and Superstar. As I’ve said in the past, I am a realist player. Letting everyone be famous and practise magic is not really that fun for me. If such an EP comes out in the future, I’m unlikely to buy them…unless awesome objects make up for the undesirable gameplay.

Damn you EA! Always putting neat new objects into expansion packs I have no intention of buying!