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<channel>
	<title>Premades and Precepts</title>
	<atom:link href="http://channtastic.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://channtastic.com</link>
	<description>sims 3 musings and occassional tirades. breaking down the simulated façade.</description>
	<lastBuildDate>Fri, 19 Mar 2010 03:33:05 +0000</lastBuildDate>
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		<item>
		<title>Bane of work and life</title>
		<link>http://channtastic.com/2010/03/19/bane-of-work-and-life/</link>
		<comments>http://channtastic.com/2010/03/19/bane-of-work-and-life/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 03:33:05 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Modding & Custom Content]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[expansion packs]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[ambitions]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[facade]]></category>
		<category><![CDATA[modding]]></category>
		<category><![CDATA[opportunities]]></category>
		<category><![CDATA[real life]]></category>
		<category><![CDATA[story progression]]></category>

		<guid isPermaLink="false">http://channtastic.com/?p=376</guid>
		<description><![CDATA[Now that I&#8217;m back at uni and have a whole lot of extracurriculars on my plate, my attention has drifted from Sims stuff. I did just install High-End Loft Stuff a few days ago and played for around &#8230; ten minutes. I&#8217;ll get back into it some time, I suppose; I have a couple of [...]]]></description>
			<content:encoded><![CDATA[<p>Now that I&#8217;m back at uni and have a whole lot of extracurriculars on my plate, my attention has drifted from Sims stuff. I did just install High-End Loft Stuff a few days ago and played for around &#8230; ten minutes. I&#8217;ll get back into it some time, I suppose; I have a couple of interesting mod concepts that are half-done, and one huge one that&#8217;s about 1/5 completed, although the upcoming Ambitions EP may throw it for a spin.<span id="more-376"></span></p>
<p>As for that new EP, I&#8217;ll put my brief thoughts on it here while I&#8217;m at it. I think it is at risk of falling to the problem of the &#8220;Sims 3 facade&#8221; &#8211; the principle that everything outside the active household is fair game for the story progression and opportunity/event engines. You can see the results in the game&#8217;s utter disregard for the other inhabitants of your town, randomly inflicting on them death and misfortune via EA story progression, or by its random plucking of denizens for jobs and roles (in the theatrical sense) they are in no way suited for. (I&#8217;ve probably touched on it before &#8211; ever been asked to convince a genius scientist and computer whiz about the supremacy of logic? Or been asked by a neighbor to repair a TV that 1) you know they don&#8217;t own 2) you&#8217;ve never seen before and 3) you never will? When they&#8217;re a technophobe, to boot?)</p>
<p>Ambitions might just be a continuation of the same trend, drafting town inhabitants to play roles without regard to the consequences of having certain problems or dilemmas. What do I mean? Well, such as Sims calling for doctors because they&#8217;re sick even though they never <em>act</em> sick or spread disease. They&#8217;re just sick for the sake of giving your locum Sim another mission. (I really do want sickness/infectious diseases to be in the game, though? How fun would that be?) Or for firefighters, starting random fires around town in places that don&#8217;t make much sense. I hope they check for obvious things like fireproof appliances and fire alarms.</p>
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		<item>
		<title>So, what DID suck in The Sims 3?</title>
		<link>http://channtastic.com/2010/02/07/so-what-did-suck-in-the-sims-3/</link>
		<comments>http://channtastic.com/2010/02/07/so-what-did-suck-in-the-sims-3/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 11:42:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Modding & Custom Content]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[awesomemod]]></category>
		<category><![CDATA[content stripping]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[custom content]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[modding]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[shop mode]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://channtastic.com/2010/02/07/so-what-did-suck-in-the-sims-3/</guid>
		<description><![CDATA[This is just a fun little revisit about a post I made exactly ten months ago: So, what will suck in The Sims 3? Let’s see what was fixed, what’s fixable, and what still sucks. Inconsistent world style. Especially careers. There is a definite shift towards ‘realism’ in the presentation, yet TS3’s writing still sticks [...]]]></description>
			<content:encoded><![CDATA[<p>This is just a fun little revisit about a post I made exactly ten months ago: <a href="http://channtastic.com/2009/04/07/so-what-will-suck-in-the-sims-3/">So, what will suck in The Sims 3?</a> Let’s see what was fixed, what’s fixable, and what still sucks.</p>
<ul>
<li><em><strong>Inconsistent world style.</strong> Especially careers. There is a definite shift towards ‘realism’ in the presentation, yet TS3’s writing still sticks to the far-out whimsical style of TS2 when you can become the World Leader of a town with a population under 100.</em></li>
</ul>
<p>Realism mods might still be thin on the ground, but for the most part few players have taken an attitude towards the unrealism being detrimental to the game. Personally, I found it was not so much the whimisical style that put me off, but the surprising lack of quality in the writing, and also the lack of attention to detail to constructing a believable, <em>fictional </em>world. The release of <span style="text-decoration: line-through">World</span> Earth Adventures proved that I, and probably a few other players, are in the minority when it comes to caring about the fact that Sims world != real world.</p>
<ul>
<li><em><strong>In game advertising. </strong>Especially having to pay for it. Take a hint, game companies – gamers (well, PC gamers I’d like to think) don’t like to see advertising except in certain contexts (e.g. sports games). They’ll respect it less if all it does is add to the game company’s revenue, not drop the price meaningfully for consumers or provide some tangible benefit. Example: they could give discount codes for the Store to players that leave ads on. Reward people!</em></li>
</ul>
<p>Non-issue, as TS3 shipped without ads, and it’s highly unlikely that they’ll ever be introduced in the future. I was pretty pleased they used Simlish in-world banners as replacements.</p>
<p>Instead EA is much more focused on advertising their own Sims store in the game, as the addition of Shop Mode last November proves. I guess they just couldn’t strike a good enough advertising deal with anyone, so they resorted to shilling their own stuff.</p>
<ul>
<li><em><strong>The missing features</strong>. Not just pets and weather. Specifically: <strong>guitarist-ism</strong>. EA, please think of the pianists, the drummers, and most importantly the BASSISTS. And give brass and woodwinds some love too. </em></li>
</ul>
<p>Yes, think of the bass guitarists. It should have added fuel to the fire when revealed that a lot of missing features <a href="http://channtastic.com/2009/06/13/interesting-finds-in-the-code/">are already coded into the game</a> (those images I put up are <em>barely </em>the tip of the iceberg), but most players take this in their stride.</p>
<ul>
<li><em>Four month delay, and they STILL <strong>wait to release the neighborhood editor</strong>? Come on it can’t be that hard to do in that time.</em></li>
</ul>
<p>Ha ha. I was only beginning to get whiny about it, and seven months passed before Create-A-World was released.</p>
<ul>
<li><em><strong>Crappy textures and copied stuff.</strong> Yes, it’s meant to be a low-spec game, but not everyone appreciates “gameplay &gt; graphics”. I do, naturally. I actually like that TS3 sticks close to the graphic style of its predecessor, but some screenshots and videos show outright duplicates of objects and animations. Don’t make TS3 “53% new game.”</em></li>
</ul>
<p>Yup. And let’s not forget that most of TS3’s reused objects have fewer features than their TS2 counterparts did (e.g. the toddler play table).</p>
<ul>
<li><em><strong>Lack of custom content.</strong> EA’s the type of company to whom ‘modding’ is a foreign concept. More advanced creators will undoubtedly be frustrated from the lack of concern. </em></li>
</ul>
<p>On this point I was wrong: there was no lack of custom content. In fact TS3 modding was quite storied. First came the advent of core modding, with the rapid rise &amp; fall of Indie Stone and ongoing development of AwesomeMod; the subsequent boom in scripting mods and TS2 conversions; the release of more mod tools; the patch that broke .packages; the patch that broke Sims3Packs; the patch that broke <em>both</em>; and so on.</p>
<ul>
<li><em><strong>The dodgy save system</strong>. On a PC game this is inexcusable. Limiting save numbers and tying them to a single family seems like a recipe for fiery-ball descruction …</em></li>
<li>There was no save limit, but certainly more than a fair share of fiery ball destruction with Error #s all around (the # depending on the patch level, or indeed any unknown factor). AwesomeMod added an autosave function.</li>
</ul>
<p>Overall? The things I complained about were for the most part alleviated, although the release of TS3 brought many other issues to the fore. Over time, the game will mature with more mini-titles adding more gameplay, objects and features.</p>
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		<title>More random generators</title>
		<link>http://channtastic.com/2010/01/19/more-random-generators/</link>
		<comments>http://channtastic.com/2010/01/19/more-random-generators/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 01:43:27 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Links to Stuff]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[generator]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[names]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[titles]]></category>

		<guid isPermaLink="false">http://channtastic.com/2010/01/19/more-random-generators/</guid>
		<description><![CDATA[I’ve posted in the past about my fondness for using random generators while simming. For the moments that your own creativity doesn’t cut it, it’s always fun to defer to a random number and a list of elements; it’s all the better when the power of computing and other people’s work does the work for [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve <a href="http://channtastic.com/2009/07/11/more-randomly-generated-goodness-novels/">posted</a> in the <a href="http://channtastic.com/2009/06/26/a-good-name-for-a-painting-or-a-star/">past</a> about my fondness for using random generators while simming. For the moments that your own creativity doesn’t cut it, it’s always fun to defer to a random number and a list of elements; it’s all the better when the power of computing and other people’s work does the work for you!</p>
<p>OK, I’ll get to the point now. I’ve added several more random generators to my links, mainly for my own reference, but there’s probably somebody out there who will find them useful too. Hover over the links for a short description of what you can do with them, but note that not all of the links have descriptions. I’m lazy.</p>
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		<title>Hot Coffee, TS3 style!</title>
		<link>http://channtastic.com/2010/01/18/hot-coffee-ts3-style/</link>
		<comments>http://channtastic.com/2010/01/18/hot-coffee-ts3-style/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 05:18:13 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Stuff I Made]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[hot coffee]]></category>
		<category><![CDATA[mods]]></category>

		<guid isPermaLink="false">http://channtastic.com/2010/01/18/hot-coffee-ts3-style/</guid>
		<description><![CDATA[Here’s a plug for a mod I whipped up a couple of weeks ago while the weather was incredibly hot and I was bored. I uploaded it to CS3 yesterday, take a look: the Hot Coffee mod. I mean ‘hot coffee’ literally, of course. Basically, it adds dozens more ‘elements’ to the random drink recipe [...]]]></description>
			<content:encoded><![CDATA[<p>Here’s a plug for a mod I whipped up a couple of weeks ago while the weather was incredibly hot and I was bored. I uploaded it to CS3 yesterday, take a look: <a href="http://www.customsims3.com/smf/index.php/topic,1804.0.html">the Hot Coffee mod</a>. I mean ‘hot coffee’ literally, of course.</p>
<p>Basically, it adds dozens more ‘elements’ to the random drink recipe generator for the coffee/beverage machine. My currently active Sim’s favorite drink is an Iced Filtered Macchiato with Passionfruit Swirl. Mmm.</p>
<p><a href="http://channtastic.com/files/2010/01/20100118003912.jpg"><img style="border-bottom: 0px;border-left: 0px;border-top: 0px;border-right: 0px" title="20100118 003912" border="0" alt="20100118 003912" src="http://channtastic.com/files/2010/01/20100118003912_thumb.jpg" width="504" height="169" /></a></p>
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		<item>
		<title>Happy Boxing Day</title>
		<link>http://channtastic.com/2009/12/26/happy-boxing-day/</link>
		<comments>http://channtastic.com/2009/12/26/happy-boxing-day/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 05:34:35 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[EA: Charge for Everything]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Rights and Wrongs]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[create-a-world]]></category>
		<category><![CDATA[ea.com]]></category>
		<category><![CDATA[error 12 and 13]]></category>
		<category><![CDATA[letter]]></category>
		<category><![CDATA[paysites]]></category>

		<guid isPermaLink="false">http://channtastic.com/2009/12/26/happy-boxing-day/</guid>
		<description><![CDATA[If you see my previous post, I posted a too long to read rebuttal to my query about paysites (post before that). Jeff actually did respond to my concerns, which is kind of nice: Ryan, Well, first, my reply was more just me being a flip smart-ass than what you would call an official statement [...]]]></description>
			<content:encoded><![CDATA[<p>If you see my previous post, I posted a too long to read rebuttal to my query about paysites (post before that). Jeff actually did respond to my concerns, which is kind of nice:</p>
<blockquote><p>Ryan,<br />
Well, first, my reply was more just me being a flip smart-ass than what you would call an official statement of policy. :) My point, I guess, was that if these guys were really doing something wrong or illegal, I guarantee you that EA would not be linking to them, and would probably be going after them. So, your questions are worth trying to get a more official response. I&#8217;m off for holiday break now, but after the new year, I&#8217;ll ask the Sims folks to help sort this out. &#8211;Jeff</p></blockquote>
<p>Will we get satisfactory answers? Official licensing? Another forum sticky? Nothing? I think a “To Be Continued…” is appropriate here!</p>
<p>In other news, the Error 12/13 problem with my old save unexpectedly disappeared. (I posted on MATY about it; no, I don’t know what the hell I did to make it work again.) So now I’m on the verge of Generation 6 in my “don’t call it a Legacy”. It’s definitely the furthest I’ve ever played in a Sims game. What? I think it’s cool. Pics soon.</p>
<p>Also, Create-A-World. Man, I <em>plan</em> on having some fun with it, but my handmade efforts so far have sucked, and I tried to import a heightmap only to get crazy spikes everywhere. I have another modding project that I want to finish before starting a new custom town though.</p>
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		<title>Surprise, surprise…</title>
		<link>http://channtastic.com/2009/12/19/surprise-surprise/</link>
		<comments>http://channtastic.com/2009/12/19/surprise-surprise/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 06:07:12 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[EA: Charge for Everything]]></category>
		<category><![CDATA[Modding & Custom Content]]></category>
		<category><![CDATA[Rights and Wrongs]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[capitalism]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[ea.com]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[paysites]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://channtastic.com/2009/12/19/surprise-surprise/</guid>
		<description><![CDATA[I’m not in the sharpest of moods right now, due to it being the day after Friday, so apologies for rambling incoherence. Anyway, I got a public response to my pointed letter on paysites! Yay for corporate sincerity. Jeff Green writes: Well, the fact that we link to many of these sites ourselves, as you [...]]]></description>
			<content:encoded><![CDATA[<p>I’m not in the sharpest of moods right now, due to it being the day after Friday, so apologies for rambling incoherence.</p>
<p>Anyway, I got a public <a href="http://www.ea.com/blogs/ea-underground/2850">response</a> to my pointed <a href="http://channtastic.com/2009/12/09/my-letter-to-jeff-green/">letter</a> on paysites! Yay for corporate sincerity.</p>
<p>Jeff Green writes:</p>
<blockquote><p>Well, the fact that we link to many of these sites ourselves, as you say, gives you the answer to part of your question: These sites aren&#8217;t doing anything wrong. Part of why The Sims is so dang popular is this ability to create and trade objects with other gamers. There are a ton of sites that do this completely for free, too, offering thousands of items at no cost at all. So, really, you don&#8217;t have to &quot;put up&quot; with anything. You can ignore the pay sites and go to the free ones. Or, make your own stuff and sell it yourself.&#160; Capitalism FTW! God Bless America!</p>
</blockquote>
<p>I posted the following (long) comment to the post on ea.com. In case it fails moderation, I’m posting it below.</p>
<p> <span id="more-345"></span><br />
<blockquote>
<p>Thanks for the response Jeff. I appreciate hearing straight talk on the topic of Sims paysites from an EA rep but I have serious problems with what you’re telling Sims fans.</p>
<p>Firstly, I want to say that if&#160; such sites were officially licensed by EA, there would be no problem. I have no problem with people being fairly compensated for their work, but not if they’re breaking laws to do so. As it stands no paysite has a license from EA to conduct their business.</p>
<p>Secondly, you didn&#8217;t address why The Sims is the EXCEPTION to the rule for EA&#8217;s games when it comes to charging for user-made content. For example BioWare has spoken out through their forum moderators against any attempts to sell mods or offer them as “donation incentives” (where you must “donate” to receive the content at all) for their games. Doesn’t it disadvantage the large casual audience of The Sims 3, new to gaming, who might stumble on a pay site and not know that there are free ones out there?</p>
<p>Thirdly, your response basically sanctions the selling of derivative works of EA’s assets &#8211; in breach of their EULAs &#8211; because it&#8217;s a free country and a free market. Why then has EA Legal stopped people from trying to sell machinima, even when they were trying to raise money for charity? (Do a web search for &quot;Bloodspell DVD EA&quot; and &quot;Male Restroom Etiquette EA&quot;). </p>
<p>Where does this permissiveness end? Can I also rip game art or music from a PC game, upload it and sell that as my own? Is it OK to sell multiplayer cheat hacks for games like Crysis or Battlefield? In a totally free market it’d be logical to do all this, plus pirate games and plagiarise its content without mercy. The only thing stopping that in the real world, apart from one’s morals, are intellectual property and contract laws… </p>
<p>Finally, the Create A World tool that just came out this week for Sims 3 has a clause restricting distribution to &quot;personal noncommercial website(s) for the noncommercial benefit of the fan community.&quot; (I know that not all modding uses official mod tools, but a large proportion does.) How are paysites EVER operated for the “noncommercial benefit” of fans? Their very purpose is to generate revenue from commercial transactions – subscription or per-download fees, giving out items in exchange for “donations”, etc. Also, how are the for-profit companies that run some paysites “personal noncommercial website(s)”? </p>
<p>Sorry to chill the vibe of this blog, but I hope this response is seriously considered. </p>
<p>- Ryan D.</p>
</blockquote>
<p>Next step? I’m seriously thinking about writing to EA Legal.</p>
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		<title>My letter to Jeff Green</title>
		<link>http://channtastic.com/2009/12/09/my-letter-to-jeff-green/</link>
		<comments>http://channtastic.com/2009/12/09/my-letter-to-jeff-green/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 14:39:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[EA: Charge for Everything]]></category>
		<category><![CDATA[Links to Stuff]]></category>
		<category><![CDATA[Modding & Custom Content]]></category>
		<category><![CDATA[Other Games]]></category>
		<category><![CDATA[Rights and Wrongs]]></category>
		<category><![CDATA[bbs]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea.com]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[letter]]></category>
		<category><![CDATA[paysites]]></category>
		<category><![CDATA[pmbd]]></category>
		<category><![CDATA[sims]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://channtastic.com/2009/12/09/my-letter-to-jeff-green/</guid>
		<description><![CDATA[I found out through Simprograms that Jeff Green, former member of Department Sims over at EA and current EA.com editor, has a Mailbag where you can send in questions. Questions on anything! I thought to myself, there’s no way I’m passing up such an opportunity to rant a little about Sims paysites. The world must [...]]]></description>
			<content:encoded><![CDATA[<p>I found out through <a href="http://www.simprograms.com/ea-download-manager-soon-to-be-replaced/">Simprograms</a> that Jeff Green, former member of Department Sims over at EA and current EA.com editor, has a <a href="http://www.ea.com/blogs/ea-underground/jeffs-mailbag-3-moh-game-prices-mother-theresa">Mailbag</a> where you can send in questions. Questions on anything! I thought to myself, there’s no way I’m passing up such an opportunity to rant a little about Sims paysites. The world must know…</p>
<p>Anyway, here’s the contents of my short letter, preserved for online posterity.</p>
<p>(And in case it ever gets a response…but I’m not very optimistic.)</p>
<blockquote><p>Dear Jeff,<br />
I love The Sims 3, but we fans of The Sims have had to put up with paysites for years. These sites make a tidy profit from selling unlicensed user-made content and mods. As a lifelong PC gamer and modder, it disturbs me that The Sims is virtually the only modern PC franchise where paysites operate so openly and rampantly. I&#8217;m not seeing a Dragon Age or Battlefield 2 paysite taking off any time soon, either &#8211; it&#8217;s just The Sims where you&#8217;re ‘allowed’ to stick a price tag on your pixels and get away with it. My question is, why does EA turn a blind eye to Sims paysites? Selling modified game files breaks all sorts of IP laws and the game&#8217;s license agreement to boot, so it&#8217;s entirely within your rights to be cracking out the legal threats and busting these scumbags. Instead, I see paysites getting endorsed on the official forums and their representatives invited to fan events. What gives?<br />
&#8211;Ryan D.</p></blockquote>
<p>Additional remarks:</p>
<ul>
<li>If you search Google for “dragon age paysites” and “battlefield 2 paysites”, guess what? All roads lead to The Sims. That’s how idiosyncratic this problem is.</li>
<li>If anything the second-to-last sentence is <em>too hot for EA!</em> However, it is factual. Here’s my evidence should I need to back the claims up:</li>
</ul>
<p>TS3 forum sticky: <a href="http://forum.thesims3.com/jforum/posts/list/77757.page">Custom Content Sites &#8211; Share em&#8217; with us! [sic]</a></p>
<ul>
<li>Save parsimonious.org, all the sites listed withhold a portion of their content from non-paying customers. I believe this advertisement is a pretty prominent endorsement of their continuing operation.</li>
<li>The <a href="http://phorum.mustnotbenamed.com/index.php/topic,1104.msg44636.html#msg44636">PMBD definition of paysites</a>: “a paysite is any site that offers user-created content that you must pay for, whether through a donation or a subscription. If it is not freely available to all, it is a pay item.”</li>
</ul>
<p>Another sticky: <a href="http://forum.thesims3.com/jforum/posts/list/121638.page">SIMPOSIUM Write-ups and Reviews from the attendees</a></p>
<ul>
<li>Both The Sims Resource and Holy Simoly are paysites whose agents attended this recent event. This was just the most recent one: paysites have attended past events, and if nothing changes, future Sims events too. It’s a bit like a cop inviting a gang lord on a skiing trip, isn’t it? (Don’t tell me, I suck at analogies).</li>
<li>TSR is definitely the worse offender of the two, being an <em>incorporated</em> <em>business</em> and all. That’s just the tip of the murky iceberg that is The Sims Resource.</li>
</ul>
<p>That’s all I’ve got today. Well, seeing Jeff Green’s name makes me want to go and watch some <a href="http://www.youtube.com/watch?v=BhtIy9mP1xo">Curb Your Enthusiasm</a>, so I think I will now. You know, I keep meaning to actually post some <em>screenshots</em> of my TS3 games or something up on this site. I’m sure I’ll eventually get around to it.</p>
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		<title>Gamer activism&#8230;</title>
		<link>http://channtastic.com/2009/10/26/gamer-activism/</link>
		<comments>http://channtastic.com/2009/10/26/gamer-activism/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 03:10:30 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Other Games]]></category>
		<category><![CDATA[Outside the Box]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[boycott]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[modding]]></category>
		<category><![CDATA[online petitions]]></category>
		<category><![CDATA[securom]]></category>

		<guid isPermaLink="false">http://channtastic.com/2009/10/26/gamer-activism/</guid>
		<description><![CDATA[Just another stream-of-consciousness post so my blog doesn’t go another month dormant (which it probably will, since the end-of-year exam period is coming up for me). I haven’t actually been playing TS3 lately, though I have a mod in the works that I’ve been experimenting with. Again, the lack of an EA hood editor (coming [...]]]></description>
			<content:encoded><![CDATA[<p>Just another stream-of-consciousness post so my blog doesn’t go another month dormant (which it probably will, since the end-of-year exam period is coming up for me). I haven’t actually been playing TS3 lately, though I have a mod in the works that I’ve been experimenting with. Again, the lack of an EA hood editor (coming up on <em>five months</em>) doesn’t give me much motivation to play with premade templates, apart from making and testing stuff out. I say an EA one because it seems all but certain the community will come up with a solution before The Man does.</p>
<p>Not long ago, the <em>Left 4 Dead 2 “</em>boycott<em>”</em>&#160;<a href="http://steamcommunity.com/groups/L4D2boycott/announcements/detail/91356134662203323">amicably wound up</a> (I hate to admit it, it seems like an instance where online petitions <em>do</em> work.) Now outrage is brewing and gamers are cracking out the signatures with the news that the PC version of <em>Call of Duty: Modern Warfare 2 </em>will not support dedicated servers – the tried and true model of multiplayer FPS gaming. A brief but amusingly weary summary can be found <a href="http://bashandslash.com/index.php?option=com_content&amp;task=view&amp;id=745&amp;Itemid=111">here</a>. Naturally, this sort of news would not be easy to accept for casual gaming communities, competitive clans, modders and their fans. The developer, Infinity Ward, already <a href="http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx">indirectly responded</a> to this controversy, rebuking ‘the modders and the tuners’ who want to ‘bifurcate the community’ in favour of a solution that will satisfy the majority of their audience. But is it necessarily good to alienate your most ardent fans in this way? Sound familiar?</p>
<p>Now, neither of these are actually games I play. I rented <em>Call of Duty 2 </em>AGES ago if that counts for anything. It’s just interesting to see that video games will always arouse strong and passionate opinions, and there are circumstances where a game company simply has to make concessions for its own sake. Interesting sort of interaction. </p>
<p>Also interesting how apart from the SecuROM fiasco (for which The Sims was only one game affected) EA seems to be largely immune to its community opinion. Outside of their official forums, is there any meaningful interaction or contact to speak of? I believe this dynamic is no doubt driven by the ‘silent majority’ who help keep <em>Sims</em> games on the bestseller lists constantly. I wish they’d speak up more.</p>
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		<title>EA&#8217;s Q1 2010 Earnings Call</title>
		<link>http://channtastic.com/2009/10/26/eas-q1-2010-earnings-call/</link>
		<comments>http://channtastic.com/2009/10/26/eas-q1-2010-earnings-call/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 03:10:03 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://channtastic.com/2009/10/26/eas-q1-2010-earnings-call/</guid>
		<description><![CDATA[Old (like 2 months old), but a few choice quotes: “We’ve planned our launch windows better this year.&#160; As you know, we moved The Sims 3 into Q1 [2010] to give it the best chance of success.” And: “… the marketing metrics for a few of our titles are not as strong as we would [...]]]></description>
			<content:encoded><![CDATA[<p>Old (like 2 months old), but a few choice quotes:</p>
<blockquote><p>“We’ve planned our launch windows better this year.&#160; <strong>As you know, we moved The Sims 3 into Q1 [2010] to give it the best chance of success</strong>.”</p>
</blockquote>
<p>And:</p>
<blockquote><p>“… the marketing metrics for a few of our titles are not as strong as we would like to see at this point.&#160; In order to improve this trajectory, we’ve decided to allocate some additional marketing dollars to these titles to better position them.&#160; <strong>We are making cost cuts in other parts of the business to fund these initiatives</strong>.”</p>
</blockquote>
<p>(Must go. Need to wash marketing speak out of brain.)</p>
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		<title>Hacked!</title>
		<link>http://channtastic.com/2009/09/21/hacked/</link>
		<comments>http://channtastic.com/2009/09/21/hacked/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 10:52:21 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[domain]]></category>
		<category><![CDATA[hacked]]></category>
		<category><![CDATA[hosting]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=281</guid>
		<description><![CDATA[Yeah, my site got defaced by some Italian guy (or something). As far as my previous hosting arrangements were concerned, it was the last straw. Seriously, 3IX sucks. They go down all the time and they aren&#8217;t such great value for money when you consider that. Also, for some reason, when I logged in today [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, my site got defaced by some Italian guy (or something). As far as my previous hosting arrangements were concerned, it was the last straw. Seriously, <strong>3IX sucks</strong>. They go down all the time and they aren&#8217;t such great value for money when you consider that. Also, for some reason, when I logged in today to check out my account (they were offline last night when I discovered I&#8217;d been hacked, COINCIDENTALLY) they were<em> listing </em>my password as the default and horrifically-insecure one you get assigned with when you sign up, not the one I  changed it to ages ago. Dunno what&#8217;s up with that, but if there was an exploit anywhere it would be in my insecure account password.</p>
<p>Anyway, I&#8217;ve packed up and moved to greener pastures. I&#8217;m now on a faster and more local host (cheers, <a href="http://cove.com.au">COVE</a> *clink*), and I have a shiny new domain! I&#8217;ve also been rearranging and editing some of my past posts and pages. Regular ranting and whining will resume shortly.</p>
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