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	<title>Premades and Precepts &#187; aging</title>
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	<description>sims 3 musings and occassional tirades. breaking down the simulated façade.</description>
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		<title>So, I bought TS3 on Thursday</title>
		<link>http://channtastic.com/2009/06/06/so-i-bought-ts3-on-thursday/</link>
		<comments>http://channtastic.com/2009/06/06/so-i-bought-ts3-on-thursday/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 03:14:14 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Modding & Custom Content]]></category>
		<category><![CDATA[aging]]></category>
		<category><![CDATA[awesomemod]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[genetics]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[s3pi]]></category>
		<category><![CDATA[story progression]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=214</guid>
		<description><![CDATA[Yay me. I ninja&#8217;d a copy at 8:30 in the morning because I didn&#8217;t preorder (or rather, they delayed the preorder by a FULL DAY and it would have cost more). I wasn&#8217;t the only one buying it at that time, oddly enough, though I was the only single guy there. I&#8217;ve been pretty busy [...]]]></description>
			<content:encoded><![CDATA[<p>Yay me. I ninja&#8217;d a copy at 8:30 in the morning because I didn&#8217;t preorder (or rather, they delayed the preorder by a FULL DAY and it would have cost more). I wasn&#8217;t the only one buying it at that time, oddly enough, though I was the only <em>single</em> guy there.</p>
<p>I&#8217;ve been pretty busy over the past few days, while most of my free time has been taken up with playing TS3 (of course) as well as mucking around with the .packages using <a href="http://www.simlogical.com/Sims3ToolsForum/index.php?board=6.0">S3PI</a>. Already I&#8217;ve made a few basic hacks for personal use: an aging hack to reduce the duration of Toddler- and Elder-hood, a hack to reduce the chance of genetic mutations, and a hack to stop families moving out. I don&#8217;t know what effect the last one has on long-term Story Progression though, so I&#8217;m currently testing it out.</p>
<p>Anyway, I won&#8217;t post my full thoughts on the game here because it would just repeat what others have said over the past two weeks. At first the game didn&#8217;t &#8220;hook&#8221; me like TS2 did, but I&#8217;m warming to it. I will make a few comments though:</p>
<p><span id="more-214"></span></p>
<ul>
<li>EA has BLATANTLY cut content in the base game to pad out future EPs/the Store. <strong>Where&#8217;s the Education career?!?!</strong></li>
<li>I still don&#8217;t like the whimsical careers, and I plan to do something about them.</li>
<li>The Live-mode camera sucks; I can&#8217;t wait for a camera mod.</li>
<li>It was trivially easy to make a Self-sim; took about 15 minutes. Luckily my face is already kind of pudding-y.</li>
<li>Needs more keyboard shortcuts.</li>
<li>Social interaction is a matter of queueing up actions again and again and it&#8217;s a real grind. At least accumulating friends isn&#8217;t as integral to the gameplay as it was in TS2.</li>
<li>Starting with a single Sim is a bit boring.</li>
<li><a href="http://www.moreawesomethanyou.com/smf/index.php?board=3.0">Awesomemod</a>, for all your empty-hood needs.</li>
<li>Romance is thin. There&#8217;s no sense of attraction or chemistry; you can flirt with anybody of either sex.</li>
</ul>
<p>More later.</p>
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		</item>
		<item>
		<title>Seamless neigborhood, seamless economy?</title>
		<link>http://channtastic.com/2009/04/26/seamless-neigborhood-seamless-economy/</link>
		<comments>http://channtastic.com/2009/04/26/seamless-neigborhood-seamless-economy/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 18:44:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Modding & Custom Content]]></category>
		<category><![CDATA[Outside the Box]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[aging]]></category>
		<category><![CDATA[bonuses]]></category>
		<category><![CDATA[integrated economy]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[story progression]]></category>
		<category><![CDATA[taxes]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=23</guid>
		<description><![CDATA[With TS3&#8242;s story progression and simultaneous aging would it be harder to create an integrated economy. That is, one where taxes and fees go out, and money is used in a meaningful way. Even with appropriate mods and hacks, every other family is left &#8216;chaotic&#8217;, freely squandering their family funds without any player control over [...]]]></description>
			<content:encoded><![CDATA[<p>With TS3&#8242;s story progression and simultaneous aging would it be <span style="font-style: italic">harder </span>to create an integrated economy. That is, one where taxes and fees go out, and money is used in a meaningful way. Even with appropriate mods and hacks, every other family is left &#8216;chaotic&#8217;, freely squandering their family funds without any player control over where the money goes. Even if there was some kind of automatic deduction hack, it still might be limited by an inability to pay at the right time. Further yet, families will autonomously move house, presumable with more money from nowhere&#8230;will the madness stop?</p>
<p>While it&#8217;s a blessing for those of us who hate micro-managing <em>everybody</em>, it doesn&#8217;t help players who want to keep records, levy fines and stop money coming from nowhere. If you want the degree of control back, you have to return to the TS2 static model. Well, it&#8217;s not clear how aging and story progression will be tied together, but I presume you&#8217;d need both on, otherwise you&#8217;d end up with families full of kids (no aging) or Sims growing old and dying alone without your input (no SP).</p>
<p>I imagine there will need to be some creative hacking of the game, plus the capabilities to allow it, before there could be a truly integrated &#8216;autonomous economy&#8217; in TS3. Otherwise, players who wish to &#8216;integrate&#8217; will need to return to meticulous micromanagement of each Sim. Bit of a bummer really. I really hate the giant promotion bonuses and 20K handouts.</p>
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		<item>
		<title>Gradual aging is stupid</title>
		<link>http://channtastic.com/2009/04/05/gradual-aging-is-stupid/</link>
		<comments>http://channtastic.com/2009/04/05/gradual-aging-is-stupid/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 13:31:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[aging]]></category>
		<category><![CDATA[calendar]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[elders]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[gradual aging]]></category>
		<category><![CDATA[life stages]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[stupid]]></category>
		<category><![CDATA[ts2]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=45</guid>
		<description><![CDATA[Gradual aging is one of those &#8220;OMG wishlist features&#8221; that gets brought up a lot. I personally like life stages. It fits in well with my idea of &#8216;Simminess&#8217;; the fact that Sims are distinctly not human, but only resemble them in the entertaining ways. But on the topic of gradual aging, I&#8217;m going to [...]]]></description>
			<content:encoded><![CDATA[<p>Gradual aging is one of those &#8220;OMG wishlist features&#8221; that gets brought up a lot. I personally like life stages. It fits in well with my idea of &#8216;Simminess&#8217;; the fact that Sims are distinctly not human, but only resemble them in the entertaining ways.</p>
<p>But on the topic of gradual aging, I&#8217;m going to use my soapbox here and spell out exactly why gradual aging (GA) sucks.</p>
<p><span id="more-45"></span>First reason &#8211; <span style="font-weight: bold">gradual aging is more realistic, but realism is overrated</span>. Give us fun gameplay, I say.</p>
<p>The second reason &#8211; <strong>technological limitations.</strong> GA would almost certainly mean a variable height system. Granted, I would love to see a variable height system, but I understand that the graphics engine is limited &#8211; Sims of all sizes need to interact with objects. Currently the game manages by having one animation per life stage &#8211; if you&#8217;ve got short and tall Sim meshes, for every increment of age, how will the engine cope with animation?</p>
<p>Speaking of growth spurting &#8211; <strong>no convincing way of handling puberty.</strong> When can Sims become sexually active? you&#8217;re just begging for controversy here. The game needs a way to &#8216;unlock&#8217; items and interactions to these growing Sims, and the only If they&#8217;re &#8216;locked out&#8217; of sex until 18 (or 14? 16? 21? depending on your part of the world) is that necessarily good or bad?</p>
<p>And as for the life stages, I like the distinctiveness of each generation. I just hope that Elders aren&#8217;t as boring to play in TS3, living on for ages and ages. I was so thankful when I discovered the no age discrimination hack (lets Elders keep adult jobs).</p>
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