Posts Tagged ‘controversy’

Gamer activism…

Monday, October 26th, 2009

Just another stream-of-consciousness post so my blog doesn’t go another month dormant (which it probably will, since the end-of-year exam period is coming up for me). I haven’t actually been playing TS3 lately, though I have a mod in the works that I’ve been experimenting with. Again, the lack of an EA hood editor (coming up on five months) doesn’t give me much motivation to play with premade templates, apart from making and testing stuff out. I say an EA one because it seems all but certain the community will come up with a solution before The Man does.

Not long ago, the Left 4 Dead 2 “boycott amicably wound up (I hate to admit it, it seems like an instance where online petitions do work.) Now outrage is brewing and gamers are cracking out the signatures with the news that the PC version of Call of Duty: Modern Warfare 2 will not support dedicated servers – the tried and true model of multiplayer FPS gaming. A brief but amusingly weary summary can be found here. Naturally, this sort of news would not be easy to accept for casual gaming communities, competitive clans, modders and their fans. The developer, Infinity Ward, already indirectly responded to this controversy, rebuking ‘the modders and the tuners’ who want to ‘bifurcate the community’ in favour of a solution that will satisfy the majority of their audience. But is it necessarily good to alienate your most ardent fans in this way? Sound familiar?

Now, neither of these are actually games I play. I rented Call of Duty 2 AGES ago if that counts for anything. It’s just interesting to see that video games will always arouse strong and passionate opinions, and there are circumstances where a game company simply has to make concessions for its own sake. Interesting sort of interaction.

Also interesting how apart from the SecuROM fiasco (for which The Sims was only one game affected) EA seems to be largely immune to its community opinion. Outside of their official forums, is there any meaningful interaction or contact to speak of? I believe this dynamic is no doubt driven by the ‘silent majority’ who help keep Sims games on the bestseller lists constantly. I wish they’d speak up more.

Dear crazy people:

Sunday, May 24th, 2009

As we approach the release of TS3 I’d like to give a shout out to all the sensationalist media outlets and moral crusaders. Your misinformed insights and biased reports bring joy to all gamers. I know that the game isn’t out yet, but if most ‘angry’ critics don’t bother to play the games they’re complaining about, why should I?

Here’s ten fresh controversies for the nutters with microphones. (Keep in mind some of my suggestions are actually saner than others. I needed ten things, OK?)

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Gradual aging is stupid

Sunday, April 5th, 2009

Gradual aging is one of those “OMG wishlist features” that gets brought up a lot. I personally like life stages. It fits in well with my idea of ‘Simminess’; the fact that Sims are distinctly not human, but only resemble them in the entertaining ways.

But on the topic of gradual aging, I’m going to use my soapbox here and spell out exactly why gradual aging (GA) sucks.

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