Posts Tagged ‘copyright’

Surprise, surprise…

Saturday, December 19th, 2009

I’m not in the sharpest of moods right now, due to it being the day after Friday, so apologies for rambling incoherence.

Anyway, I got a public response to my pointed letter on paysites! Yay for corporate sincerity.

Jeff Green writes:

Well, the fact that we link to many of these sites ourselves, as you say, gives you the answer to part of your question: These sites aren’t doing anything wrong. Part of why The Sims is so dang popular is this ability to create and trade objects with other gamers. There are a ton of sites that do this completely for free, too, offering thousands of items at no cost at all. So, really, you don’t have to "put up" with anything. You can ignore the pay sites and go to the free ones. Or, make your own stuff and sell it yourself.  Capitalism FTW! God Bless America!

I posted the following (long) comment to the post on ea.com. In case it fails moderation, I’m posting it below.

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Let there be Sims.torrent

Monday, May 18th, 2009

This post is very emo and whiny about pirates getting stuff before honest folk, and the second half is really me railing against oppressive broadband quotas.

Regard this as your forewarning.

Well, it was 99% certain to happen early, but the Sims 3 (weighing in @ 4.94 GB) has leaked.

Edit I: SecuROM is BACK. Run.

Edit II: Whispers that it may be an early leak of the Download Edition (already confirmed to contain SecuROM). Jury is out on whether the disc version will have the Blight. Alternately, may be preview code, due to missing content. Smart to wait until retail version is up. Smarter to buy the freakin’ thing.

I’m angry at this. Two reasons.

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DRM ideas!

Monday, March 30th, 2009

Yay, no oppressive DRM! Rod Humble tells all. Of course, the copy protection remains, because EA aren’t THAT progressive.

What nefarious schemes will EA implement instead? Here are some ideas for them…

1) Intentionally program the game ‘broken’, and release a day-one patch while restricting its downloading as much as possible to genuine owners. Games for Windows Live, etc. Issue a statement on your official forums; don’t acknowledge what you did but apologise for the issues and then accuse people with broken games of piracy. Hilarity ensues.

2) Create an awesome bonus feature for your game that increases its replayability 500% OR makes the game so much more functional that it’s practically a necessity for all serious players. Restrict the Awesome Bonus with a one-time code packaged with new copies of the game. Gamers will complain: “It’s too Awesome! Why isn’t it in the game itself? I don’t want to download it!” Accuse the complainers of being pirates. Six months later, release the update for $10. Leave it out of the ‘game of the year’ edition just to piss off a few more people. Extra points if Awesome Bonus isn’t ready for three months.

3) Package the game with a proprietary content delivery system which is a mandatory install with the game. Make it impossible, or at least heavily frustrating, to play the game without the PCDS running in memory, chewing up system resources. Accuse anyone who complains of being pirates.