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	<title>Premades and Precepts &#187; death</title>
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	<description>sims 3 musings and occassional tirades. breaking down the simulated façade.</description>
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		<title>New Ways To Die</title>
		<link>http://channtastic.com/2009/04/04/new-ways-to-die/</link>
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		<pubDate>Sat, 04 Apr 2009 00:17:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[expansion packs]]></category>
		<category><![CDATA[randomness]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[story progression]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=17</guid>
		<description><![CDATA[One of the &#8216;traditional&#8217; additions of Sims expansion packs is exciting new methods of death, with a corresponding shiny new ghost colour. But ever noticed that the death-types added in the TS2 expansion packs practically never happen unless you play to that end! It&#8217;s a conscious design decision by EA to NOT have Sims die [...]]]></description>
			<content:encoded><![CDATA[<p>One of the &#8216;traditional&#8217; additions of Sims expansion packs is exciting new methods of death, with a corresponding shiny new ghost colour. But ever noticed that the death-types added in the TS2 expansion packs <span style="font-style: italic">practically never happen </span>unless you play to that end! It&#8217;s a conscious design decision by EA to NOT have Sims die in hilarious ways in the course of normal gameplay.</p>
<p>I&#8217;m definitely in the minority here, as a player who doesn&#8217;t actively &#8216;play to kill&#8217;, but I do wish that random death would occur, you know, autonomously. It&#8217;s the natural consequence of story progression.  Would it kill EA to occassionally have an adult Sim die of some accidental cause offscreen?</p>
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		<title>The Rule of Sim Law</title>
		<link>http://channtastic.com/2009/03/17/the-rule-of-sim-law/</link>
		<comments>http://channtastic.com/2009/03/17/the-rule-of-sim-law/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 06:00:10 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Outside the Box]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[community service]]></category>
		<category><![CDATA[court]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[judge]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[legal system]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=80</guid>
		<description><![CDATA[The rule of law is the principle that everyone, and every institution, everywhere, is subject to the law. (Copying out of my dictionary here.) Law is my area of specialty, so naturally I think about the implications of law in sandbox-like games in between the avoidance of study. In my abortive TS2 integrated hood, I [...]]]></description>
			<content:encoded><![CDATA[<p>The rule of law is the principle that everyone, and every institution, everywhere, is subject to the law. (Copying out of my dictionary here.) Law is my area of specialty, so naturally I think about the implications of law in sandbox-like games in between the avoidance of study.</p>
<p>In my abortive TS2 integrated hood, I devised a city Court to adjudicate local disputes. My idea was that Sims should have <a href="http://www1.curriculum.edu.au/ddunits/guide/g3b_common.htm">common law.</a> Whatever the judged ruled in cases would become part of the local law. For example, a Sim dies when he is <a href="http://www.youtube.com/watch?v=MWt20-6GGjU">electrocuted by a television</a>. His next of kin sues the television company in the Court. Maybe the judge would decide that yes, the company is liable and has to pay damages. Then that would become a precedent and any manufacturer could be liable.</p>
<p>This &#8216;Case Law&#8217; would contrast with what I call Sim Law, the inherent rules of the game. Examples &#8211; Sims can&#8217;t commit murder. Bills must be paid otherwise you get Repo Man&#8217;d. Same-sex marriage is legal.</p>
<p>I thought having a legal system like this would be a nifty way to introduce rules into the game and create drama and tension. Breaches of the law such as trespassing or theft (both obvious ones in Sims games) could have a bit more colour than simply deducting a fine from the family funds. Hypothetical scenario &#8211; a pesky neighbour is hauled before the judge for repeatedly stealing lawn ornaments. However, the accused has hardly any money to pay a fine, and it&#8217;s his first offence. The judge orders him to do community service! For a week, he has to clean his neighbour&#8217;s house.</p>
<p>I&#8217;m looking forward to seeing if any of this will work in game.</p>
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