Posts Tagged ‘hacks’

Surprise, surprise…

Saturday, December 19th, 2009

I’m not in the sharpest of moods right now, due to it being the day after Friday, so apologies for rambling incoherence.

Anyway, I got a public response to my pointed letter on paysites! Yay for corporate sincerity.

Jeff Green writes:

Well, the fact that we link to many of these sites ourselves, as you say, gives you the answer to part of your question: These sites aren’t doing anything wrong. Part of why The Sims is so dang popular is this ability to create and trade objects with other gamers. There are a ton of sites that do this completely for free, too, offering thousands of items at no cost at all. So, really, you don’t have to "put up" with anything. You can ignore the pay sites and go to the free ones. Or, make your own stuff and sell it yourself.  Capitalism FTW! God Bless America!

I posted the following (long) comment to the post on ea.com. In case it fails moderation, I’m posting it below.

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So, I bought TS3 on Thursday

Saturday, June 6th, 2009

Yay me. I ninja’d a copy at 8:30 in the morning because I didn’t preorder (or rather, they delayed the preorder by a FULL DAY and it would have cost more). I wasn’t the only one buying it at that time, oddly enough, though I was the only single guy there.

I’ve been pretty busy over the past few days, while most of my free time has been taken up with playing TS3 (of course) as well as mucking around with the .packages using S3PI. Already I’ve made a few basic hacks for personal use: an aging hack to reduce the duration of Toddler- and Elder-hood, a hack to reduce the chance of genetic mutations, and a hack to stop families moving out. I don’t know what effect the last one has on long-term Story Progression though, so I’m currently testing it out.

Anyway, I won’t post my full thoughts on the game here because it would just repeat what others have said over the past two weeks. At first the game didn’t “hook” me like TS2 did, but I’m warming to it. I will make a few comments though:

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