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	<title>Premades and Precepts &#187; ideas</title>
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	<description>sims 3 musings and occassional tirades. breaking down the simulated façade.</description>
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		<title>Ideas for traits</title>
		<link>http://channtastic.com/2009/05/17/ideas-for-traits/</link>
		<comments>http://channtastic.com/2009/05/17/ideas-for-traits/#comments</comments>
		<pubDate>Sun, 17 May 2009 09:53:56 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[carnivore]]></category>
		<category><![CDATA[creepy]]></category>
		<category><![CDATA[exhibitionist]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[hydrophilic]]></category>
		<category><![CDATA[hypochondriac]]></category>
		<category><![CDATA[ichthyophobe]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[obsessive]]></category>
		<category><![CDATA[polite]]></category>
		<category><![CDATA[prude]]></category>
		<category><![CDATA[pyromaniac]]></category>
		<category><![CDATA[spendthrift]]></category>
		<category><![CDATA[stoic]]></category>
		<category><![CDATA[terrible cook]]></category>
		<category><![CDATA[tone deaf]]></category>
		<category><![CDATA[traits]]></category>
		<category><![CDATA[wet blanket]]></category>
		<category><![CDATA[wordsmith]]></category>

		<guid isPermaLink="false">http://channtastic.com/?p=312</guid>
		<description><![CDATA[Huge missed opportunity here. Here&#8217;s my list of suggested traits, political correctness be damned. Almost all of them were derived from the &#8216;opposite&#8217; of the vanilla traits. Hypochondriac Sims are constantly paranoid about themselves or their close ones getting sick. They will always think they are sick and will always get wants about going to [...]]]></description>
			<content:encoded><![CDATA[<p>Huge missed opportunity here. Here&#8217;s my list of suggested traits,<br />
political correctness be damned. Almost all of them were derived from<br />
the &#8216;opposite&#8217; of the vanilla traits.</p>
<p><span id="more-312"></span></p>
<p><strong><span>Hypochondriac </span></strong>Sims are constantly paranoid about<br />
themselves or their close ones getting sick. They will always think<br />
they are sick and will always get wants about going to the hospital.</p>
<p><strong><span>Pyromaniac </span></strong>Sims, like Daredevils, are obsessed with<br />
fire; but also desire to possess as many fire-creating objects as<br />
possible. They hate firefighters, because they spoil the fun. Their<br />
lifetime wish: Start 20 Fires. (EA has already insulted sufferers of kleptomania, what&#8217;s a few more offended customers?)</p>
<p><strong><span>Ichthyophobes </span></strong>have an irrational fear of fish. They will avoid fishing, eating fish, having fish in the same household, and cooking with fish. (I had to look it up. Sorry.)</p>
<p><strong><span>Slow Readers</span></strong> find it difficult to read books, use computers, or do anything requiring reading. It will take much longer for them. They will always struggle with work and school.</p>
<p><strong><span>Thick</span> </strong>Sims are the opposite of Geniuses. They will<br />
argue about things they know nothing about, take longer to build skills<br />
and be much more gullible. They are the object of ridicule.</p>
<p><span style="font-weight: bold">Prudes </span>will lash out with <a href="http://sims.wikia.com/wiki/Mrs._Crumplebottom">slaps, lectures and pokes</a> at the slightest hint of <a href="http://www.asylum.com/2008/07/10/unfortunate-and-downright-awful-public-displays-of-affection/">PDA</a>. They certainly won&#8217;t want to be seen engaging in said activities either.</p>
<p><strong><span>Spendthrift </span></strong>Sims are the opposite of Frugal Sims. Their<br />
wish is not to make money, but spend it &#8211; as much as possible. They are<br />
materialistic, but tend to end up broke due to their incessant wishes<br />
to buy cars and big-screen TVs. (Excellent choice if you want to get<br />
rid of the wealth your legacy family has built up.)</p>
<p><strong><span>Hack </span></strong>Sims are terrible writers. The best they can churn<br />
out is worthless pulp fiction and terrible articles. They&#8217;ll be<br />
randomly sprung for plagiarism because they don&#8217;t have an original<br />
thought in their heads.</p>
<p>Conversely, <strong><span>Wordsmith </span></strong>Sims are born writers. Every word<br />
they type is perfect. They&#8217;ll finish novels and the like slightly<br />
faster than usual, and the work will be better quality. (I would have expected this from TS3, what about all the new author features?)</p>
<p><strong><span>Hydrophilic </span></strong>Sims (<a href="http://www.wordconstructions.com/articles/technical/hydrophilic.html">lol chemistry</a>)<br />
love water. They&#8217;ll want to swim, bathe, even drink water all the time.<br />
(Optionally, their bladder fills faster, because they LOVE water so much.)</p>
<p><strong><span>Polite </span></strong>Sims are the opposite of Inappropriate. They<br />
NEVER step outside social bounds and feel terrible when they do. They<br />
won&#8217;t even sit down in a friend&#8217;s house until invited to! Sims will have a relationship bonus with them that increases with age. They can<br />
also have hilarious &#8216;butler-like&#8217; animations and chastise others for bad manners.</p>
<p><strong><span>Hoarder </span></strong>Sims will have repeated wishes to buy some<br />
random object (say, lamps, or microwaves). They will become<br />
depressed if you sell their stuff (like with the toilets in TS2, but ALL THE TIME). Their LTW might be to own 100 Random Pieces of Crap.</p>
<p><strong><span>Obsessive </span></strong>Sims will occassionally become fixated on<br />
whatever Sim(s) they are attracted to (even if married!) and<br />
continuously get wishes like &#8216;talk to X&#8217;, &#8216;visit X&#8217;, &#8216;call X&#8217;, &#8216;get a<br />
job where X works&#8217;, etc.</p>
<p><strong><span>Creepy </span></strong>Sims (perfect compliment to Obsessive) will breathe<br />
loudly, stare for no reason, and generally make it harder for others to<br />
have a conversation with them. (Optionally, they can <a href="http://www.homestarrunner.com/sbemail92.html">eat melty candy bars and stand too close to you in line</a>.)</p>
<p><span><strong>Terrible Cooks</strong> </span>will only be capable of making the same<br />
two or three dishes. Even they can&#8217;t stand their cooking, and will<br />
always want to eat out. They will burn their food more (but not start<br />
fires more, that&#8217;s just mean).</p>
<p><strong><span>Exhibitionist </span></strong>Sims are the opposite of Never Nudes and<br />
are more than just nudists. Rather than shy away from nudity in<br />
private, Exhibitionists will bear it all whenever and wherever they can<br />
(pool, hot tub, doing chores, local school, etc.) They will probably<br />
receive quite a few public nudity fines. LTW: &#8216;Be Naked 20 Times In<br />
Public&#8217;</p>
<p><strong><span>Stoic </span></strong>Sims, the opposite of Over Emotional, will only<br />
display one emotion &#8211; grim determination. They will never become depressed<br />
or excited. Nothing can crack them.</p>
<p><span><strong>Wet Blankets</strong> </span>shun parties and fun in general. They&#8217;ll<br />
be the Sim sitting inside reading a book while a roof-raising party is<br />
happening around them. They also hate dancing, BBQs and birthday cake.</p>
<p>A Sim that  <strong><span>Cuts Corners</span></strong> is the opposite of a<br />
Perfectionist. They finish tasks quickly, but the end product usually<br />
sucks. Whether this is a good thing or not is up to you.</p>
<p><strong><span>Carnivores </span></strong>are diametrically opposed to Vegetarians.<br />
They revel in meat-eating and will feel unease when they eat anything<br />
with a hint of green. Unless the meat is green. That&#8217;s OK.</p>
<p><span><strong>Tone Deaf</strong> </span>Sims are utterly awful musicians and will take much longer to build skill.</p>
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		<title>More careers news.</title>
		<link>http://channtastic.com/2009/04/20/more-careers-news/</link>
		<comments>http://channtastic.com/2009/04/20/more-careers-news/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 19:37:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[careers]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[bbs]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[realism]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=8</guid>
		<description><![CDATA[From the interactive preview CD revealed in this thread: http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=1b3acec347263a40b763308c4af2d0a2&#38;directoryID;=225&#38;startRow;=1&#38;openItemID;=item.225,item.43,item.61,item.104,item.41,item.127,item.23 *Sigh* Will they ever learn&#8230; I don&#8217;t know if I&#8217;ve expressed it elsewhere on this site, but I don&#8217;t like the whimsical nature of the TS3 careers. They should at least pay heed to the notion that the workplaces are visible, that the setting is [...]]]></description>
			<content:encoded><![CDATA[<p>From the interactive preview CD revealed in this thread:</p>
<p><a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=1b3acec347263a40b763308c4af2d0a2&amp;directoryID;=225&amp;startRow;=1&amp;openItemID;=item.225,item.43,item.61,item.104,item.41,item.127,item.23"><span style="font-family: verdana">http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=1b3acec347263a40b763308c4af2d0a2&amp;directoryID;=225&amp;startRow;=1&amp;openItemID;=item.225,item.43,item.61,item.104,item.41,item.127,item.23</span></a></p>
<p><span style="font-family: verdana">*Sigh* Will they ever learn&#8230;</span></p>
<p><span style="font-family: verdana">I don&#8217;t know if I&#8217;ve expressed it elsewhere on this site, but I don&#8217;t like the whimsical nature of the TS3 careers. They should at least pay heed to the notion that the workplaces are visible, that the setting is a medium-size town/city, and that people in the real world don&#8217;t get paid for jobs that employers aren&#8217;t willing to pay them for. At least in TS2 the action happened offscreen. They could be a bit more imaginative with the settings.<br />
</span></p>
<p><span style="font-family: verdana">Anyway, here&#8217;s my take on what was revealed career-wise.</span></p>
<p><span style="font-family: verdana"><span id="more-8"></span></span><em><span style="font-family: verdana">&#8220;Rise through the medical ranks from an Organ Donor to a World-Renowned Surgeon&#8221;</span></em></p>
<p><span style="font-family: verdana">In the Sims world surgeons are always superior to physicians and this hasn&#8217;t changed. Paid organ donation is technically ILLEGAL.<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Propel your Sim&#8217;s career from Paper Boy to Star News Anchor&#8221;</span></em></p>
<p><span style="font-family: verdana">Newspaper + TV Station in the same workplace? How will they pull that off?<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Skyrocket your Sim from Latrine Cleaner to Astronaut with the Military Career&#8221;</span></em></p>
<p><span style="font-family: verdana">Latrine Cleaner could bear to be a little less specific. Plus if the top job is Astronaut, why not make it a Space career instead? I though<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Take your Sim from a Podium Polisher to the Leader of the Free World&#8221;</span></em></p>
<p><span style="font-family: verdana">Ahem. Podium Polisher? There&#8217;s like six results for that phrase on Google. Must be a job in high demand if you can get paid for it now. Also, <span style="text-decoration: underline"><strong>world leaders don&#8217;t live in two-bit towns</strong></span>.</span></p>
<p><em><span style="font-family: verdana">&#8220;Choose your Sim&#8217;s career path! Become a legendary Rock Star or a famous Orchestra Conductor&#8221;</span></em></p>
<p><span style="font-family: verdana">Well it seems OK enough, but TS3 still seems to have Rock Guitar-ist Syndrome seeing as there are no &#8216;classical&#8217; instruments.<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Pursue a career in Science and take your Sim from Test Subject to Mad Scientist&#8221;</span></em></p>
<p><span style="font-family: verdana">Wow, exactly the same.</span></p>
<p><em><span style="font-family: verdana">&#8220;Choose your Sim&#8217;s career path! Will your Sim be a Special Agent of [sic] a Forensic Analyst?&#8221;</span></em></p>
<p><span style="font-family: verdana">Law Enforcement? Forensic Analyst sounds like more of a Science job, if your whole career background is in the police force.</span></p>
<p><em><span style="font-family: verdana">&#8220;Take your Sim from Rabid Fan to a Sports Legend&#8221;</span></em></p>
<p><span style="font-family: verdana">Do Fans get paid to be fans now? Does it depend on how rich and crappy your team is?<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Move your Sim up the corporate ladder from Coffee Courier to Power Broker&#8221;</span></em></p>
<p><span style="font-family: verdana">Vagueness, vagueness&#8230;bring back the actual positions EA.</span></p>
<p><em><span style="font-family: verdana">&#8220;Does your Sim have what it takes to become a Super Villain or Master Thief?&#8221;</span></em></p>
<p><span style="font-family: verdana">Super villains??<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Take your Sim from a Kitchen Scullion to a Five-Star Chef&#8221;</span></em></p>
<p><span style="font-family: verdana">Scullion = &#8220;A servant employed to do menial tasks in a kitchen.&#8221; (American Heritage Dictionary). Yes, I had to look up the precise meaning which does not bode well. Less obscure career titles would be appreciated.<br />
</span></p>
<p><span style="font-family: verdana">Finally, WHERE IS EDUCATION??? We have heard nothing about it. Is it cut or something?<br />
</span></p>
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		<item>
		<title>DRM ideas!</title>
		<link>http://channtastic.com/2009/03/30/drm-ideas/</link>
		<comments>http://channtastic.com/2009/03/30/drm-ideas/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 10:47:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Rights and Wrongs]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[securom]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=47</guid>
		<description><![CDATA[Yay, no oppressive DRM! Rod Humble tells all. Of course, the copy protection remains, because EA aren&#8217;t THAT progressive. What nefarious schemes will EA implement instead? Here are some ideas for them&#8230; 1) Intentionally program the game &#8216;broken&#8217;, and release a day-one patch while restricting its downloading as much as possible to genuine owners. Games [...]]]></description>
			<content:encoded><![CDATA[<p>Yay, no oppressive DRM! <a href="http://thesims3.ea.com/view/pages/newsItem.jsp?item=-608201177">Rod Humble tells all</a>. Of course, the copy protection remains, because EA aren&#8217;t THAT progressive.</p>
<p>What nefarious schemes will EA implement instead? Here are some ideas for them&#8230;</p>
<p>1) Intentionally program the game &#8216;broken&#8217;, and release a day-one patch while restricting its downloading as much as possible to genuine owners. Games for Windows Live, etc. Issue a statement on your official forums; don&#8217;t acknowledge what you did but apologise for the issues and then accuse people with broken games of piracy. Hilarity ensues.</p>
<p>2) Create an awesome bonus feature for your game that increases its replayability 500% OR makes the game so much more functional that it&#8217;s practically a necessity for all serious players. Restrict the Awesome Bonus with a one-time code packaged with new copies of the game. Gamers will complain: &#8220;It&#8217;s too Awesome! Why isn&#8217;t it in the game itself? I don&#8217;t want to download it!&#8221; Accuse the complainers of being pirates. Six months later, release the update for $10. Leave it out of the &#8216;game of the year&#8217; edition just to piss off a few more people. Extra points if Awesome Bonus isn&#8217;t ready for three months.</p>
<p>3) Package the game with a proprietary content delivery system which is a mandatory install with the game. Make it impossible, or at least heavily frustrating, to play the game without the PCDS running in memory, chewing up system resources. Accuse anyone who complains of being pirates.</p>
]]></content:encoded>
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		<title>Expansion packs speculation: new buildings</title>
		<link>http://channtastic.com/2009/03/26/expansion-packs-speculation/</link>
		<comments>http://channtastic.com/2009/03/26/expansion-packs-speculation/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 10:13:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[speculation]]></category>
		<category><![CDATA[airport]]></category>
		<category><![CDATA[amusement park]]></category>
		<category><![CDATA[bank]]></category>
		<category><![CDATA[buildings]]></category>
		<category><![CDATA[carnival]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[expansion packs]]></category>
		<category><![CDATA[golf]]></category>
		<category><![CDATA[hotel]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[rabbit holes]]></category>
		<category><![CDATA[seamless]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[subhoods]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[wishlist]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=31</guid>
		<description><![CDATA[I hope EA completely re-invents the idea of sub-neighborhoods (found in Uni, NL, OFB even though it was pretty superfluous, and AL) in The Sims 3. With the seamless neighborhood, sub-hoods would be a reversion to TS2&#8242;s &#8216;every home is an island&#8217; timekeeping. That would suck. It would be a step backward. With the additional [...]]]></description>
			<content:encoded><![CDATA[<p>I hope EA completely re-invents the idea of sub-neighborhoods (found in Uni, NL, OFB even though it was pretty superfluous, and AL) in The Sims 3. With the seamless neighborhood, sub-hoods would be a reversion to TS2&#8242;s &#8216;every home is an island&#8217; timekeeping. That would suck. It would be a step backward.</p>
<p>With the additional possibility that players have custom hoods, they&#8217;re going to need a creative way of &#8216;expanding&#8217; the play area and allowing access to those features. I believe they will do this with &#8216;ploppable&#8217; community lots, and creating a new town in each EP (not so much to ask for, is it?)</p>
<p>Anyway, here&#8217;s my wish-list of additional buildings:</p>
<p><span id="more-31"></span></p>
<ul>
<li><span>A <strong>golf course</strong>. </span>Golf! If any sport could be plausibly integrated with The Sims 3, golf would be it. Sims could also work there in a special Golfer career. It would be fun to take them out for a round and see them walking around the course, which I&#8217;d imagine would be one huge, flat rabbit-hole of a building. (or gopher-hole.)</li>
<li>On the same theme:<strong> </strong><span><strong>other sports places</strong>. </span>It could be the theme for a whole EP. Football/soccer, baseball, paintball (?)</li>
<li>An <strong><span>airport </span></strong>if there&#8217;s going to be a vacation EP. Could tie in with working as a Pilot.</li>
<li>A <strong><span>bank </span></strong>if EA wants to do a business EP. Criminals could hold up the bank! Sims could deposit/withdraw money there to make interest (or over the phone/computer) or to borrow money. This IS wishful thinking, I know &#8211; EA doesn&#8217;t care about economic realism!</li>
<li>A <strong><span>TV Station </span></strong>for a show business type career or TV journalist.</li>
<li>Remember the <span><strong>Tourist Trap</strong> </span>from Simcity 4? Or an <strong><span>Amusement Park</span></strong>.  Or a <strong>Carnival</strong>. Or a <span><strong>Castle</strong>! </span>Give our Sims the opportunity to run <strong>hotels </strong>and engage in Fawlty Towers-style shenanigans.</li>
<li>An <strong>open </strong><span><strong>market</strong>. </span>Would tie in well with Seasons: in winter-time it could be a like a <a href="http://images.google.com.au/images?q=Weihnachtsmarkt&amp;oe=utf-8&amp;um=1&amp;ie=UTF-8&amp;ei=-menSbmNJtW4kAWEmd3XDQ&amp;sa=X&amp;oi=image_result_group&amp;resnum=4&amp;ct=title">Christmas market</a> like those in Germany. Autumn could be a farmer&#8217;s market. Summer, a flea market; spring, something else&#8230;maybe a food festival?</li>
</ul>
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		<title>Introductions</title>
		<link>http://channtastic.com/2009/03/13/introductions/</link>
		<comments>http://channtastic.com/2009/03/13/introductions/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 11:39:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[hood]]></category>
		<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=33</guid>
		<description><![CDATA[Wow, these first posts are difficult to write. This blog is (or will primarily be) about The Sims 3. I had a ton of ideas and thoughts about what to do for the game, but then EA saw fit to delay The Sims 3. So all those ideas went back into the incubator. One of [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, these first posts are difficult to write.</p>
<p>This blog is (or will primarily be) about <a href="http://thesims3.ea.com/">The Sims 3</a>. I had a ton of ideas and thoughts about what to do for the game, but then <a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=363364">EA saw fit to delay The Sims 3</a>. So all those ideas went back into the incubator.</p>
<p>One of the main things I want to do is design and build a custom neighbourhood on the model of the &#8216;integrated economy&#8217; and &#8216;For Sims By Sims&#8217; hoods out there for TS2. Some great examples of these are in the links section.</p>
<p>However it&#8217;s not clear when the neighbourhood editor will come out (if at all) and what the modding potential will be right after release. So until then, this blog will be a repository for my random ideas and inspirations. I have sporadic bursts of creativity and I have the need to write everything down in one place.</p>
<p>The name? Premades refers to the pre-packaged Sims that come with new hoods. <a href="http://dictionary.reference.com/browse/precept">Precepts</a> is a cool word.</p>
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