Posts Tagged ‘jobs’

Complete list of careers and jobs in TS3

Wednesday, June 10th, 2009

UPDATED 13/7/09: Now includes AwesomeMod’s MaxOfficeHolders tags (career caps). If you don’t have that mod, ignore them.

These data are extracted straight from the XML in the game’s files, though I’ve stripped out some of the extraneous information and adjusted it a little where the ingame job title is different from the XML name. Feel free to copy this data and rewrite it into readable/meaningful form.

Note that:

  • I can’t explain what the skill and mood Mappings mean.
  • DayLength = the number of hours to work
  • In DaysToWork, R means Thursday and U means Sunday

TS3 Careers (html)

TS3 Careers (xls)

Previewing SimSocial’s Careers

Monday, May 18th, 2009

Edit: If you’re looking for the careers in the full game, see this post

SimSocial, the so-called “free trial” of TS3 went live this weekend. I currently have horrendously slow internet but I did play it for about half an hour, and found the most interesting aspect of it the careers. We now have some information on career tracks that will probably make it into the final game! There’s probably a list elsewhere on the net, but here’s the one I’ve been compiling. As you may tell from the snarky comments, I’m not a big fan of them.

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