Prosperity Challenge: now it’s really a challenge.
Sunday, June 7th, 2009I’ve been attempting the Prosperity Challenge with a cleaned-out Sunset Valley and have run into a weird snag. Apparently, whenever you apply for a job, the game either generates new (unhoused) Sims to be your co-workers and boss. However, it also appoints Sims living in the ‘hood to fill those roles. Meaning that sometimes a Sim from a “Prosperity family” gets a job I did not want for them to have.
What’s more, Story Progression is OFF and I’m using Awesomemod. Now, I did modify the “Demographics” XML in the game’s GameplayData.package to encourage households to get jobs…maybe this is how the game reacts. But it’s a frustrating mechanic.
I think in my last post I complained about Story Progression townies always being unemployed? If I didn’t, I’m complaining now. Well, now that I’m attempting a Prosperity playstyle the problem’s reversed. My Prosperity Sims keep getting high-level jobs at random places (and which don’t match up with their career LTW). *Sigh* EASS, what will you do next…
By the way, with this little Challenge I was trying the aging idea posted here by Rebeka. Thanks, Rebeka! Anyway the idea is to turn SP off (obviously) and leave aging off for all but one round (which I haven’t gotten to yet).