Posts Tagged ‘randomness’

A question of style

Tuesday, April 7th, 2009

How should Sims look? As I’ve said before I’m not heavy on the use of  custom content overload. But I’m also totally not original, and will just randomise most of the time. It’s trickier to roll for style, though.

What should dictate style? I’ve started thinking about these things, TS3-wise:

  • Traits - obvious things, like an evil Sim will wear black, or an outdoorsy sim will wear shorts and skimpy clothes to soak up that sun. Slobs won’t really care what they look like, etc.
  • Interests - rather more abstract. I actually looked at Interests for inspiration in TS2 quite often.
  • Fashionable friends - Sims will copy the style of their best friends if they are popular. (Here’s my hoping that Sims 3 socialising will be more clique-y like real life, so we can have real social groups. It was always a bit more detached in TS2)

One thing I started to randomize in TS2 was baldness and glasses. A nice touch of realism. Basically at each male Sim’s age transition (or when I get around to playing them) I would roll for baldness. The older they are, the more likely they are to go bald. Same for glasses.

The fun part is deciding how they will cope with their baldness. Some might shave their heads. Others may wear hats. Some might choose the combover! Again, this is based on their pre-existing fashion tendencies and what I think would suit them. Similarly for glasses, choosing the type of glasses they wear is based on their personality and fashion ‘set’.

New Ways To Die

Saturday, April 4th, 2009

One of the ‘traditional’ additions of Sims expansion packs is exciting new methods of death, with a corresponding shiny new ghost colour. But ever noticed that the death-types added in the TS2 expansion packs practically never happen unless you play to that end! It’s a conscious design decision by EA to NOT have Sims die in hilarious ways in the course of normal gameplay.

I’m definitely in the minority here, as a player who doesn’t actively ‘play to kill’, but I do wish that random death would occur, you know, autonomously. It’s the natural consequence of story progression. Would it kill EA to occassionally have an adult Sim die of some accidental cause offscreen?

RandomStuff and CAS

Saturday, March 14th, 2009

I just wanted to put in a shout-out for Hook’s RandomStuff. I’ve been using randomstuff for ages for choosing names and even randomizing appearances in TS2. Basically I configured the text file to give a number for each preset – face 4, brow 6, eyes 10, nose 12, etc. Unlike townie generation, which just chooses from a pool of 27 faces (I think) you can create unique-looking Sims in CAS very quickly by randomizing the presets.

It will be interesting to see how face generation works in TS3. Hopefully the engine is a little more chaotic and each facial feature will be randomized, rather than getting the same couple of dozen faces. I’m not big on obsessing with genetics (that’s a topic for another whole post) but I like seeing variations.

As for TS3, from what we’ve seen of the screenshots, Sim faces are overall smoother. Although they’re all premades… I wonder if we’ll be seeing the return of the ‘uglyface townie’ phenomenon. Personally I prefer plasticky soulless-eyed wax dolls over the angular faces, ridiculous noses, and red mohawks/mismatched outfits of TS2′s townie generating. Well, the last may still return.