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<channel>
	<title>Premades and Precepts &#187; news</title>
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	<link>http://channtastic.com</link>
	<description>sims 3 musings and occassional tirades. breaking down the simulated façade.</description>
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		<title>A factoid</title>
		<link>http://channtastic.com/2009/08/29/a-factoid/</link>
		<comments>http://channtastic.com/2009/08/29/a-factoid/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 04:05:26 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[EA: Charge for Everything]]></category>
		<category><![CDATA[Outside the Box]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[budgets]]></category>
		<category><![CDATA[development]]></category>
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		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/2009/08/29/a-factoid/</guid>
		<description><![CDATA[EA now typically spends two or three times as much on marketing and advertising as it does on developing a game. That’s because advertising is critical to getting a game in the top ten rankings. If you have a $10 million game, don’t be surprised if the the TV advertising costs drive the ad budget [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em><strong>EA now typically spends two or three times as much on marketing and advertising as it does on developing a game. </strong>That’s because advertising is critical to getting a game in the top ten rankings. If you have a $10 million game, don’t be surprised if the the TV advertising costs drive the ad budget to $30 million. If a $60 game yields revenue of $35 for EA, then (according to my math) the company has to sell 1.1 million copies just to break even.</em></p>
</blockquote>
<p>I’d sure like to know how much it cost to develop <em>The Sims 3, </em>and exactly how much of that budget was spent on flashy billboards and product placements.</p>
<p>(<a href="http://games.venturebeat.com/2009/08/26/eas-chief-creative-officer-describes-game-industrys-re-engineering/">Source</a>)</p>
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		<title>The expansion of suckiness</title>
		<link>http://channtastic.com/2009/08/06/the-expansion-of-suckiness/</link>
		<comments>http://channtastic.com/2009/08/06/the-expansion-of-suckiness/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 12:58:26 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[EA: Charge for Everything]]></category>
		<category><![CDATA[Outside the Box]]></category>
		<category><![CDATA[expansion packs]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[vacations]]></category>
		<category><![CDATA[world adventures]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/2009/08/06/the-expansion-of-suckiness/</guid>
		<description><![CDATA[(Psst. Check out Lost EA Traits, my new page. Looks like a couple of my trait ideas were close to what EA had planned after all. Before they cut it for EP#X.) I enjoyed TS3’s freedom from expansions while it lasted, but all good things come to an end. EA have announced the first TS3 [...]]]></description>
			<content:encoded><![CDATA[<p>(Psst. Check out <a href="http://channtastic.com/chann/lost-ea-traits/">Lost EA Traits</a>, my new page. Looks like a couple of my trait ideas were close to what EA had planned after all. Before they cut it for EP#X.)</p>
<p>I enjoyed TS3’s freedom from expansions while it lasted, but all good things come to an end. EA have announced the first TS3 expansion.</p>
<p>I am wholly, WHOLLY unimpressed with a single flaw in this game design. </p>
<p>From the press release:</p>
<blockquote><p>&quot;[Players will] discover new cities in <strong>China, France, and Egypt</strong>, and share new stories.&quot; </p>
</blockquote>
<p>Why am I unimpressed? </p>
<p>Because using real countries is a freaking stupid idea.</p>
<p> <span id="more-277"></span>
<p>I once called <a href="http://channtastic.com/chann/2009/04/18/worldly-observations/">this sort of thing</a> a rule of the Sims universe: it’s not Earth! It’s fiction! Suspension of disbelief matters &#8211; but obviously not to EA, where money comes ahead of creating a coherent, entertaining game. Did not one person designing this game speak up and point out the ridiculousness of using real country names? Maybe they didn’t want to lose their jobs.</p>
<p>See, the sensible angle would be to describe locations as “European”, “Eastern”, or “Egyptian” (whatever, it’s a dead civilization anyway.) These vacation towns already have unique names – why not market the game with those, like <em>Bon Voyage </em>did?</p>
<p>Seriously, are we to believe that there’s a Sim Taiwan/China and a Sim Israel/Palestine too? </p>
<p>Will these places have real-world languages (hell no), terrible accented gibberish (probably) or just the same Simlish we’re used to (most likely)?</p>
<p>Are the developers trying to shove pro-Yankee imperialism down our throats by having Sims governed by a <strong>Leader of the Free World</strong>?</p>
<p>Stupid, stupid, stupid. Just the fact that all these questions exist shatter my suspension of disbelief and will ruin any enjoyment I could probably get out of this expansion.</p>
<p>But don’t worry, I’ve got plenty more reasons to hate on <em>World Adventures</em>. The linear, mission-based stories turning the game into less and less of a Wrightian sandbox. The inevitable bugs. Being the harbinger of the upgrade cycle. Cultural stereotyping. My loathing of Vacation and Bon Voyage. The content-stripping (taking content out of the game to plump out future EPs/SPs/the Store). </p>
<p><strong>And</strong> <strong>the neighbourhood editor that has yet to see the light of day and probably never will. </strong>Now that EA is on the expansion wagon, this is the kind of thing that will get pushed to the bottom of the pile and stay there, despite pre-release ‘representations’ that it would be out a few weeks after release.</p>
<p>Really, the editor is the one thing that I’m still ‘following’ TS3 for apart from modding because I will never get attached to premades and premade towns.</p>
<p>Anyway, I’ve never been in this camp before. Before I would eagerly look forward to new expansions. Actually with the Sims, it would be what ‘brought me back to the game’ after not playing it for some time. But I am not going to buy <em>World Adventures. </em>I have no interest in it at all.</p>
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		<title>Leveraging! Leveraging! Leveraging!</title>
		<link>http://channtastic.com/2009/05/27/leveraging-leveraging-leveraging/</link>
		<comments>http://channtastic.com/2009/05/27/leveraging-leveraging-leveraging/#comments</comments>
		<pubDate>Tue, 26 May 2009 22:01:33 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[EA: Charge for Everything]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[marketing]]></category>
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		<category><![CDATA[simsocial]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=200</guid>
		<description><![CDATA[There is a two-part interview with Russell Arons, VP of marketing for EA Play (so that&#8217;s what it&#8217;s called now) up on Gamesindustry.biz. I like to read these &#8216;industry sources&#8217; because you often get a totally different perspective from what press releases and official previews tell you, such as&#8230; TS3&#8242;s REAL core audience &#8220;The Sims [...]]]></description>
			<content:encoded><![CDATA[<p>There is a <a href="http://www.gamesindustry.biz/articles/the-art-of-play-part-one">two</a>-<a href="http://www.gamesindustry.biz/articles/the-art-of-play-part-two">part</a> interview with Russell Arons, VP of marketing for EA Play (so <em>that&#8217;s </em>what it&#8217;s called now) up on Gamesindustry.biz. I like to read these &#8216;industry sources&#8217; because you often get a totally different perspective from what press releases and official previews tell you, such as&#8230;</p>
<h3>TS3&#8242;s REAL core audience</h3>
<p><em>&#8220;The Sims 3 is looking at <strong>16-24 year-old PC players</strong> .. [it] has been developed from the ground up specifically against those consumer audiences.&#8221;</em></p>
<p><em>&#8220;</em><em>it&#8217;s not just about appealing to the current Sims fans &#8211; they&#8217;re critically important, but we know <strong>we have to bring new consumers in</strong> too.&#8221;</em></p>
<p>So the people complaining about unnecessary changes, and who aren&#8217;t in this nicely-segmented age bracket or are &#8216;old consumers&#8217;, have a point. It&#8217;s not &#8220;developed against&#8221; them.</p>
<p>More below about the delay, social networking and kids, and the surprising use of the Internet to market games.</p>
<p><span id="more-200"></span></p>
<h3>Intentional delays</h3>
<p>When it comes to the reason for the June date, Arons replies, <em>&#8220;<strong>Half strategy, half shifting.</strong>&#8220;. </em>She gives the standard &#8220;more marketing&#8221; reason, adding that they intend to bring in new consumers (as quoted above).</p>
<p><em> </em>She also talks about why EA went out with all these &#8220;trial experiences&#8221;: to bring in the &#8220;lapsed&#8221; flock who played TS2 when they were 12, but have probably moved on to <em>KillBlow 3</em> and such games.</p>
<p><em>&#8220;A lot of what we&#8217;ve put significant effort into since we moved from February into June was creating trial experiences for new and lapsed players &#8230; &#8220;</em></p>
<h3>Making kids buy stuff &#8211; I mean, network socially</h3>
<p><em>&#8220;&#8230;what we&#8217;re leveraging on The Sims 3 in terms of social networking being a primary marketing vehicle &#8211; <strong>actually that&#8217;s not as appropriate for, say, young kids</strong>, but as we go into building up Littlest Pet Shop online, or any kind of kids online sites, we now know a lot more about social networking and <strong>how you dial it down for younger consumers</strong>.&#8221;</em></p>
<p>I think &#8220;dial it down&#8221; means &#8220;make it less obvious/offensive so we don&#8217;t end up on the news&#8221;. Parents should be concerned when they hear marketers talk about things being &#8220;primary marketing vehicles&#8221; for their children.</p>
<h3>&#8216;The online&#8217;</h3>
<p>On marketing strategies:</p>
<p><em>&#8220;&#8230;with The Sims 3 (16-24 year old primary target) &#8211; <strong>those folks aren&#8217;t watching TV. Good luck there, they&#8217;re all Tivo-ing or watching online</strong>, so we had to go online. It&#8217;s probably one of the first marketing plans in EA where the online is more heavily weighted than television &#8211; and that&#8217;s an evolution. We have to spend a lot more time getting to this consumer group, that&#8217;s a lot harder to find than ever before.&#8221;</em></p>
<p>This is why they delayed it four months; because the core demographic is so hard to find! I&#8217;m a bit surprised that marketing mainly on the Internet is considered &#8216;novel&#8217; for EA. In 2009.</p>
<h3>Brilliant quote</h3>
<p><em>&#8220;EA Play is less about &#8220;Let&#8217;s make a great game, because we know there&#8217;s a market out there.&#8221;"</em></p>
<p>OK, in the interest of fairness&#8230;</p>
<p><em>&#8220;It&#8217;s more about seeing that girls are really getting into gaming, younger and younger&#8230;So I&#8217;d say it was (sic) a consumer-centric approach that asks where the market opportunities are, and then goes about building the right titles and game experiences towards them.&#8221;</em></p>
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		<title>Some Humble news about modding</title>
		<link>http://channtastic.com/2009/05/24/some-humble-news-about-modding/</link>
		<comments>http://channtastic.com/2009/05/24/some-humble-news-about-modding/#comments</comments>
		<pubDate>Sun, 24 May 2009 01:55:18 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[EA: Charge for Everything]]></category>
		<category><![CDATA[Modding & Custom Content]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[expansion packs]]></category>
		<category><![CDATA[meshes]]></category>
		<category><![CDATA[modding]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[rod humble]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=196</guid>
		<description><![CDATA[I&#8217;m not really a &#8216;news blogging&#8217; person but Rod Humble (Head of Sims and EA Play, and the guy who wrote the no-DRM open letter) mentioned a few interesting things in this forum thread. I&#8217;m just picking out the interesting stuff that I haven&#8217;t seen elsewhere. &#8220;&#8230; we open up a whole bunch of the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not really a &#8216;news blogging&#8217; person but Rod Humble (<a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=338995">Head of Sims</a> and EA Play, and the guy who wrote the no-DRM open letter) mentioned a few interesting things in <a href="http://www.quartertothree.com/game-talk/showthread.php?t=42847&amp;page=6">this forum thread</a>. I&#8217;m just picking out the interesting stuff that I haven&#8217;t seen elsewhere.</p>
<ul>
<li> <em>&#8220;&#8230; <strong>we open up a whole bunch of the game to modders</strong> that I think will impress people. Not sure where this idea that [modding] was harder came from. Newer, yes, different yes but not harder.&#8221;</em></li>
<li><em>&#8220;I assure you, there will be<strong> fully featured very large expansions</strong>.&#8221;</em></li>
<li><em>&#8220;Similar to Sims 2, the new formats will start out hard and get easier <strong>as the team works with the modders and updates/releases tools</strong>.&#8221;</em></li>
<li>&#8220;<em>Meshes are at the high end of hard (as you would expect). I just went down and asked the (very tired) Sims 3 team leads. <strong>It is very high on their agenda</strong>.&#8221;</em></li>
<li><em>&#8220;<strong>Making meshes to put in the game is not that hard</strong>, its getting everything to work perfectly throughout the game that is the tough part.&#8221;</em></li>
<li>On availability of nude/no-censor mods: <em>&#8220;Given the priorities of modders, learning the system, testing time, audience demand etc I would say &#8230;&#8230;&#8230;. <strong>Day 1</strong>.&#8221;<br />
</em></li>
</ul>
<p>That seems to confirm post-release tools (neighborhood editor FIRST please!) and technical support for modders.</p>
<p>Also, Rod Humble thinks Sims players are perverts. Aren&#8217;t we all? :)</p>
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		<title>More careers news.</title>
		<link>http://channtastic.com/2009/04/20/more-careers-news/</link>
		<comments>http://channtastic.com/2009/04/20/more-careers-news/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 19:37:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[careers]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[bbs]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[realism]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=8</guid>
		<description><![CDATA[From the interactive preview CD revealed in this thread: http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=1b3acec347263a40b763308c4af2d0a2&#38;directoryID;=225&#38;startRow;=1&#38;openItemID;=item.225,item.43,item.61,item.104,item.41,item.127,item.23 *Sigh* Will they ever learn&#8230; I don&#8217;t know if I&#8217;ve expressed it elsewhere on this site, but I don&#8217;t like the whimsical nature of the TS3 careers. They should at least pay heed to the notion that the workplaces are visible, that the setting is [...]]]></description>
			<content:encoded><![CDATA[<p>From the interactive preview CD revealed in this thread:</p>
<p><a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=1b3acec347263a40b763308c4af2d0a2&amp;directoryID;=225&amp;startRow;=1&amp;openItemID;=item.225,item.43,item.61,item.104,item.41,item.127,item.23"><span style="font-family: verdana">http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=1b3acec347263a40b763308c4af2d0a2&amp;directoryID;=225&amp;startRow;=1&amp;openItemID;=item.225,item.43,item.61,item.104,item.41,item.127,item.23</span></a></p>
<p><span style="font-family: verdana">*Sigh* Will they ever learn&#8230;</span></p>
<p><span style="font-family: verdana">I don&#8217;t know if I&#8217;ve expressed it elsewhere on this site, but I don&#8217;t like the whimsical nature of the TS3 careers. They should at least pay heed to the notion that the workplaces are visible, that the setting is a medium-size town/city, and that people in the real world don&#8217;t get paid for jobs that employers aren&#8217;t willing to pay them for. At least in TS2 the action happened offscreen. They could be a bit more imaginative with the settings.<br />
</span></p>
<p><span style="font-family: verdana">Anyway, here&#8217;s my take on what was revealed career-wise.</span></p>
<p><span style="font-family: verdana"><span id="more-8"></span></span><em><span style="font-family: verdana">&#8220;Rise through the medical ranks from an Organ Donor to a World-Renowned Surgeon&#8221;</span></em></p>
<p><span style="font-family: verdana">In the Sims world surgeons are always superior to physicians and this hasn&#8217;t changed. Paid organ donation is technically ILLEGAL.<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Propel your Sim&#8217;s career from Paper Boy to Star News Anchor&#8221;</span></em></p>
<p><span style="font-family: verdana">Newspaper + TV Station in the same workplace? How will they pull that off?<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Skyrocket your Sim from Latrine Cleaner to Astronaut with the Military Career&#8221;</span></em></p>
<p><span style="font-family: verdana">Latrine Cleaner could bear to be a little less specific. Plus if the top job is Astronaut, why not make it a Space career instead? I though<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Take your Sim from a Podium Polisher to the Leader of the Free World&#8221;</span></em></p>
<p><span style="font-family: verdana">Ahem. Podium Polisher? There&#8217;s like six results for that phrase on Google. Must be a job in high demand if you can get paid for it now. Also, <span style="text-decoration: underline"><strong>world leaders don&#8217;t live in two-bit towns</strong></span>.</span></p>
<p><em><span style="font-family: verdana">&#8220;Choose your Sim&#8217;s career path! Become a legendary Rock Star or a famous Orchestra Conductor&#8221;</span></em></p>
<p><span style="font-family: verdana">Well it seems OK enough, but TS3 still seems to have Rock Guitar-ist Syndrome seeing as there are no &#8216;classical&#8217; instruments.<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Pursue a career in Science and take your Sim from Test Subject to Mad Scientist&#8221;</span></em></p>
<p><span style="font-family: verdana">Wow, exactly the same.</span></p>
<p><em><span style="font-family: verdana">&#8220;Choose your Sim&#8217;s career path! Will your Sim be a Special Agent of [sic] a Forensic Analyst?&#8221;</span></em></p>
<p><span style="font-family: verdana">Law Enforcement? Forensic Analyst sounds like more of a Science job, if your whole career background is in the police force.</span></p>
<p><em><span style="font-family: verdana">&#8220;Take your Sim from Rabid Fan to a Sports Legend&#8221;</span></em></p>
<p><span style="font-family: verdana">Do Fans get paid to be fans now? Does it depend on how rich and crappy your team is?<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Move your Sim up the corporate ladder from Coffee Courier to Power Broker&#8221;</span></em></p>
<p><span style="font-family: verdana">Vagueness, vagueness&#8230;bring back the actual positions EA.</span></p>
<p><em><span style="font-family: verdana">&#8220;Does your Sim have what it takes to become a Super Villain or Master Thief?&#8221;</span></em></p>
<p><span style="font-family: verdana">Super villains??<br />
</span></p>
<p><em><span style="font-family: verdana">&#8220;Take your Sim from a Kitchen Scullion to a Five-Star Chef&#8221;</span></em></p>
<p><span style="font-family: verdana">Scullion = &#8220;A servant employed to do menial tasks in a kitchen.&#8221; (American Heritage Dictionary). Yes, I had to look up the precise meaning which does not bode well. Less obscure career titles would be appreciated.<br />
</span></p>
<p><span style="font-family: verdana">Finally, WHERE IS EDUCATION??? We have heard nothing about it. Is it cut or something?<br />
</span></p>
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