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	<title>Premades and Precepts &#187; simsocial</title>
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	<description>sims 3 musings and occassional tirades. breaking down the simulated façade.</description>
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		<title>Leveraging! Leveraging! Leveraging!</title>
		<link>http://channtastic.com/2009/05/27/leveraging-leveraging-leveraging/</link>
		<comments>http://channtastic.com/2009/05/27/leveraging-leveraging-leveraging/#comments</comments>
		<pubDate>Tue, 26 May 2009 22:01:33 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[EA: Charge for Everything]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[simsocial]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=200</guid>
		<description><![CDATA[There is a two-part interview with Russell Arons, VP of marketing for EA Play (so that&#8217;s what it&#8217;s called now) up on Gamesindustry.biz. I like to read these &#8216;industry sources&#8217; because you often get a totally different perspective from what press releases and official previews tell you, such as&#8230; TS3&#8242;s REAL core audience &#8220;The Sims [...]]]></description>
			<content:encoded><![CDATA[<p>There is a <a href="http://www.gamesindustry.biz/articles/the-art-of-play-part-one">two</a>-<a href="http://www.gamesindustry.biz/articles/the-art-of-play-part-two">part</a> interview with Russell Arons, VP of marketing for EA Play (so <em>that&#8217;s </em>what it&#8217;s called now) up on Gamesindustry.biz. I like to read these &#8216;industry sources&#8217; because you often get a totally different perspective from what press releases and official previews tell you, such as&#8230;</p>
<h3>TS3&#8242;s REAL core audience</h3>
<p><em>&#8220;The Sims 3 is looking at <strong>16-24 year-old PC players</strong> .. [it] has been developed from the ground up specifically against those consumer audiences.&#8221;</em></p>
<p><em>&#8220;</em><em>it&#8217;s not just about appealing to the current Sims fans &#8211; they&#8217;re critically important, but we know <strong>we have to bring new consumers in</strong> too.&#8221;</em></p>
<p>So the people complaining about unnecessary changes, and who aren&#8217;t in this nicely-segmented age bracket or are &#8216;old consumers&#8217;, have a point. It&#8217;s not &#8220;developed against&#8221; them.</p>
<p>More below about the delay, social networking and kids, and the surprising use of the Internet to market games.</p>
<p><span id="more-200"></span></p>
<h3>Intentional delays</h3>
<p>When it comes to the reason for the June date, Arons replies, <em>&#8220;<strong>Half strategy, half shifting.</strong>&#8220;. </em>She gives the standard &#8220;more marketing&#8221; reason, adding that they intend to bring in new consumers (as quoted above).</p>
<p><em> </em>She also talks about why EA went out with all these &#8220;trial experiences&#8221;: to bring in the &#8220;lapsed&#8221; flock who played TS2 when they were 12, but have probably moved on to <em>KillBlow 3</em> and such games.</p>
<p><em>&#8220;A lot of what we&#8217;ve put significant effort into since we moved from February into June was creating trial experiences for new and lapsed players &#8230; &#8220;</em></p>
<h3>Making kids buy stuff &#8211; I mean, network socially</h3>
<p><em>&#8220;&#8230;what we&#8217;re leveraging on The Sims 3 in terms of social networking being a primary marketing vehicle &#8211; <strong>actually that&#8217;s not as appropriate for, say, young kids</strong>, but as we go into building up Littlest Pet Shop online, or any kind of kids online sites, we now know a lot more about social networking and <strong>how you dial it down for younger consumers</strong>.&#8221;</em></p>
<p>I think &#8220;dial it down&#8221; means &#8220;make it less obvious/offensive so we don&#8217;t end up on the news&#8221;. Parents should be concerned when they hear marketers talk about things being &#8220;primary marketing vehicles&#8221; for their children.</p>
<h3>&#8216;The online&#8217;</h3>
<p>On marketing strategies:</p>
<p><em>&#8220;&#8230;with The Sims 3 (16-24 year old primary target) &#8211; <strong>those folks aren&#8217;t watching TV. Good luck there, they&#8217;re all Tivo-ing or watching online</strong>, so we had to go online. It&#8217;s probably one of the first marketing plans in EA where the online is more heavily weighted than television &#8211; and that&#8217;s an evolution. We have to spend a lot more time getting to this consumer group, that&#8217;s a lot harder to find than ever before.&#8221;</em></p>
<p>This is why they delayed it four months; because the core demographic is so hard to find! I&#8217;m a bit surprised that marketing mainly on the Internet is considered &#8216;novel&#8217; for EA. In 2009.</p>
<h3>Brilliant quote</h3>
<p><em>&#8220;EA Play is less about &#8220;Let&#8217;s make a great game, because we know there&#8217;s a market out there.&#8221;"</em></p>
<p>OK, in the interest of fairness&#8230;</p>
<p><em>&#8220;It&#8217;s more about seeing that girls are really getting into gaming, younger and younger&#8230;So I&#8217;d say it was (sic) a consumer-centric approach that asks where the market opportunities are, and then goes about building the right titles and game experiences towards them.&#8221;</em></p>
]]></content:encoded>
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		<item>
		<title>Previewing SimSocial&#8217;s Careers</title>
		<link>http://channtastic.com/2009/05/18/previewing-simsocials-careers/</link>
		<comments>http://channtastic.com/2009/05/18/previewing-simsocials-careers/#comments</comments>
		<pubDate>Sun, 17 May 2009 15:12:21 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[careers]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[simsocial]]></category>
		<category><![CDATA[trial]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=154</guid>
		<description><![CDATA[Edit: If you&#8217;re looking for the careers in the full game, see this post SimSocial, the so-called &#8220;free trial&#8221; of TS3 went live this weekend. I currently have horrendously slow internet but I did play it for about half an hour, and found the most interesting aspect of it the careers. We now have some [...]]]></description>
			<content:encoded><![CDATA[<h3><strong><em>Edit: If you&#8217;re looking for the careers in the full game, see <a href="http://channtastic.com/2009/06/10/complete-list-of-careers-and-jobs-in-ts3/">this post</a></em></strong></h3>
<p><a href="http://simsocial.thesims3.com/">SimSocial</a>, the so-called &#8220;free trial&#8221; of TS3 went live this weekend. I currently have horrendously slow internet but I did play it for about half an hour, and found the most interesting aspect of it the careers. We now have some information on career tracks that will probably make it into the final game! There&#8217;s probably a list elsewhere on the net, but here&#8217;s the one I&#8217;ve been compiling. As you may tell from the snarky comments, I&#8217;m not a big fan of them.</p>
<p><span id="more-154"></span><strong>MEDICAL</strong></p>
<p><em>Identical to TS3.</em></p>
<p>Organ Donor (<em>ethics aside&#8230;</em>)<br />
Bedpan Cleaner<br />
Paramedic<br />
Medical Intern<br />
Resident<br />
Trauma Surgeon<br />
Gene Therapist<br />
Infectious Disease Researcher<br />
Neurosurgeon<br />
World Renowned Surgeon</p>
<p><strong>POLITICS</strong></p>
<p><em>Identical.</em><strong><br />
</strong></p>
<p>Podium Polisher<br />
Ballot Counter (<em>OK, it&#8217;s pedantic, but ballot counters aren&#8217;t permanent full-time positions.)</em><br />
Campaign Intern<br />
Yes-Man<br />
City Council Member<br />
Local Representative<br />
Mayor<br />
Governor<br />
Vice President<br />
Leader of Free World</p>
<p><strong>JOURNALISM</strong></p>
<p>Paper Child<br />
Automated Spell Checker Checker <em>(Ha ha. No.)</em><br />
Freelance Writer (<em>defeats the meaning of freelance if you ONLY work for one employer.)</em><br />
Professional Blogger<br />
Anonymous Source Handler<br />
Investigative Reporter<br />
Meteorologist &#8211; <em>TS3: Weather-person</em><br />
Lead Reporter<br />
Editor-In-Chief<br />
Star News Anchor</p>
<p><strong>SCIENCE</strong></p>
<p>Test Subject<br />
Useless Contraption Manipulator<br />
Lab Tech<br />
Fertilizer Analyst<br />
Carnivorous Plant Tender<br />
Genetic Resequencer<br />
Aquatic Ecosystem Tweaker<br />
Top Secret Researcher<br />
Animal Something Crossbreeder<br />
Mad Scientist</p>
<p><strong>CULINARY</strong></p>
<p>Kitchen Scullion<br />
Spice Runner<br />
Vegetable Slicer<br />
(none) -<em> TS3: Ingredient Taster</em><br />
(none) &#8211; <em>TS3: Line Cook</em><br />
Pastry Chef<br />
Sous Chef<br />
Line Cook<br />
Executive Chef<br />
Five-Star Chef</p>
<p><strong>LAW ENFORCEMENT</strong></p>
<p>Snitch<br />
Desk Jockey (<em>I don&#8217;t know what this means. What&#8217;s wrong with a real title?)</em><br />
Traffic Cop<br />
Patrol Officer<br />
Lieutenant<br />
Wiretap Reader<br />
Crime Scene Technician<br />
DNA Suspect Recon Simulator<br />
(Forensic Analyst?)<br />
(Intl Super Spy?)</p>
<p><strong>MUSICAL</strong></p>
<p>Music Fan (<em>A paid one? SELLOUT!</em>)<br />
Roadie<br />
Stagehand (<em>isn&#8217;t that substantially the same thing as Roadie, except less music-specific?</em>)<br />
Band Manager<br />
Talent Scout<br />
Vocalist (because vocals &lt; guitar)<br />
Lead Guitarist<br />
Pop Icon (because pop idolism &lt; being a guitarist)<br />
?<br />
Rock Star (pop &lt;rock. Value judgments!)</p>
]]></content:encoded>
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