<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Premades and Precepts &#187; stuff packs</title>
	<atom:link href="http://channtastic.com/tag/stuff-packs/feed/" rel="self" type="application/rss+xml" />
	<link>http://channtastic.com</link>
	<description>sims 3 musings and occassional tirades. breaking down the simulated façade.</description>
	<lastBuildDate>Fri, 19 Mar 2010 03:33:05 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>Expansions rant</title>
		<link>http://channtastic.com/2009/03/14/expansions-rant/</link>
		<comments>http://channtastic.com/2009/03/14/expansions-rant/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 11:58:00 +0000</pubDate>
		<dc:creator>chann</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[expansion packs]]></category>
		<category><![CDATA[base game]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[stuff packs]]></category>
		<category><![CDATA[ts2]]></category>
		<category><![CDATA[university]]></category>

		<guid isPermaLink="false">http://channtastic.com/chann/?p=56</guid>
		<description><![CDATA[Expansion packs are structured around introducing the player to new gameplay elements. In TS2 they did this by subtly forcing those new elements on you in a ham-handed fashion, usually through Wants. Prime example &#8211; the first EP, University, caused Teens to almost always roll the &#8216;Go to College&#8217; want (apparently hard-coded too). If they [...]]]></description>
			<content:encoded><![CDATA[<p>Expansion packs are structured around introducing the player to new gameplay elements. In TS2 they did this by subtly forcing those new elements on you in a ham-handed fashion, usually through Wants. Prime example &#8211; the first EP, University, caused Teens to almost always roll the &#8216;Go to College&#8217; want (apparently hard-coded too). If they went, they got a 10,000 asp point boost and a &#8216;green&#8217; memory. If they didn&#8217;t the memory would be BAD &#8211; they went &#8216;Uneducated&#8217;. Being Uneducated was even a Fear most of the time!</p>
<p>So presuming you don&#8217;t like college, but like the instruments (for sake of example), you keep Uni installed and put up with the annoyances.</p>
<p>EVERY TS2 EP did this, mainly through those persistent wants to go on a date/buy a pet/hire so-and-so/go on vacation etc.</p>
<p>I&#8217;ve been thinking about how this relates to telling a neighbourhood storyline.</p>
<p><span id="more-56"></span>The added features seem to create the need to &#8216;write them into&#8217; the story somehow. I really resent how TS2 compels you to add a college, or if you want to go all-out build one from scratch. Each EP added superfluous features which I personally didn&#8217;t enjoy (can&#8217;t speak for you of course) and over time build up to create a sense of &#8216;gameplay bloat&#8217;. Maybe they were fun the first time, but not the fiftieth.</p>
<p>&#8220;I&#8217;ll buy a pet for this family. Oooh, they should go on a honeymoon vacation! Let&#8217;s join the secret society. She wants to start a business &#8211; let&#8217;s run it out of her living room&#8221;.</p>
<p>Yes, it&#8217;s optional, and you can reduce the annoyances with mods, but I ended up taking the drastic approach. The last time I installed TS2 I stuck to the EPs I liked the most &#8211; University (for instruments!), Nightlife, OFB, Seasons and Freetime. I didn&#8217;t add any sub neighborhoods. I was mostly happy.</p>
<p>I want to play a computer game and be creative, not put up with bloated gameplay.</p>
<p>TS3 will, no doubt, come with close to a dozen expansion packs in the next few years. I&#8217;m going to be happy playing a streamlined, EP-free base game for a while.</p>
]]></content:encoded>
			<wfw:commentRss>http://channtastic.com/2009/03/14/expansions-rant/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
